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General Tabletop Discussion
*TTRPGs General
A workable fantasy economy?
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<blockquote data-quote="ppaladin123" data-source="post: 5017416" data-attributes="member: 60923"><p>A. I understand the desire to get rid of the clunky +X system, but you might be able to retain that part of it which is reasonable by focusing to a limited extent on materials. Steel really does provide more protection and more armor penetration than iron and as a result was more expensive historically. You can certainly also add in some fantasy materials like mithril or adamantite. I might be willing to trade in my flaming iron mace for a flaming steel mace. Peasants certainly couldn't afford steel plate or steel warhammers but nobility could. That means a few hundred gold pieces, not several million. You might offer very limited to hit or AC bonuses to represent this (+1 or +2 at most) or you can rely on damage reduction and the ability to overcome damage reduction.</p><p></p><p>B. Don't forget about the supply side. How many people know how to make full steel plate? How many people know how to enchant a sword to make it do fire damage or kill werewolves? What sorts of materials are required to forge/enchant magical weapons/armor? If there are few experts and/or the costs associated with necessary components and/or the creation process are prohibitive, there may not be a market for whole classes of magic items at all. This means:</p><p></p><p>1. Quests for more exotic weaponry. If you really need a sword that can pierce the magical aura that surrounds the demon lord, you are going to need to collect the components, travel to mount doom to use the black anvil, etc.</p><p></p><p>2. Assassins. Congratulations, you have a blade like no other. Those who want it certainly can't go out and buy an equivalent so maybe they might try to take it. </p><p></p><p>3. No market means limited resale possibilities. You might be able to find a collector or another adventurer in a desperate situation but chances are you are not going to be able to get rid of unwanted magic items at prices that compensate you for all the work you put into making them. Again, few people have more than a handful of gold pieces to their names.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 5017416, member: 60923"] A. I understand the desire to get rid of the clunky +X system, but you might be able to retain that part of it which is reasonable by focusing to a limited extent on materials. Steel really does provide more protection and more armor penetration than iron and as a result was more expensive historically. You can certainly also add in some fantasy materials like mithril or adamantite. I might be willing to trade in my flaming iron mace for a flaming steel mace. Peasants certainly couldn't afford steel plate or steel warhammers but nobility could. That means a few hundred gold pieces, not several million. You might offer very limited to hit or AC bonuses to represent this (+1 or +2 at most) or you can rely on damage reduction and the ability to overcome damage reduction. B. Don't forget about the supply side. How many people know how to make full steel plate? How many people know how to enchant a sword to make it do fire damage or kill werewolves? What sorts of materials are required to forge/enchant magical weapons/armor? If there are few experts and/or the costs associated with necessary components and/or the creation process are prohibitive, there may not be a market for whole classes of magic items at all. This means: 1. Quests for more exotic weaponry. If you really need a sword that can pierce the magical aura that surrounds the demon lord, you are going to need to collect the components, travel to mount doom to use the black anvil, etc. 2. Assassins. Congratulations, you have a blade like no other. Those who want it certainly can't go out and buy an equivalent so maybe they might try to take it. 3. No market means limited resale possibilities. You might be able to find a collector or another adventurer in a desperate situation but chances are you are not going to be able to get rid of unwanted magic items at prices that compensate you for all the work you put into making them. Again, few people have more than a handful of gold pieces to their names. [/QUOTE]
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A workable fantasy economy?
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