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A workable fantasy economy?
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<blockquote data-quote="RangerWickett" data-source="post: 5017912" data-attributes="member: 63"><p>Great stuff, Celebrim. Thanks. And thanks to everyone else for the comments. I also remember Expeditious Retreat Press's "Magical Medieval Society" had some good insights into medieval economics, though I can't find my copy of the pdf anymore. Alas.</p><p></p><p>[hq]As for number balancing, a secondary benefit of reducing monsters rather than upping PCs is that due to the way bonuses interact with the d20, if I reduce bonuses, it makes it easier for me to make use of higher or lower level foes without rendering one side ineffectual. </p><p></p><p>Also, if I increase the level bonus for PCs to 1/level instead of 1/2 levels, that skews skill checks and probably bumps damage a bit too high. I suppose I could just be slightly inconsistent, and make it 1/level for attacks and defenses, and 1/2 levels for skills and damage.</p><p></p><p>But anyway, that's house rules, and not the primary interest of this thread.[/hq]</p><p></p><p>So let's say we start with Celebrim's figures and assume the following wealth levels:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Destitute.</strong> Less than 100 s.p. owned, 1 c.p. a day earning.</li> <li data-xf-list-type="ul"><strong>Low.</strong> 3000 s.p. owned, 1 s.p. a day earning. Mostly barter, less than 30 s.p. liquid.</li> <li data-xf-list-type="ul"><strong>Middle.</strong> 15000 s.p. owned, 5 s.p. a day earning. About 150 s.p. liquid.</li> <li data-xf-list-type="ul"><strong>Upper.</strong> 90000 s.p. owned, 20 s.p. a day earning. About 1000 s.p. liquid.</li> <li data-xf-list-type="ul"><strong>Wealthy.</strong> 100x Upper, or more.</li> </ul><p></p><p></p><p>With that as a baseline, how much would stuff cost? A day of simple food (vegetables, grains, no meat)? A sword? Armor? A horse? Miraculous magic?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5017912, member: 63"] Great stuff, Celebrim. Thanks. And thanks to everyone else for the comments. I also remember Expeditious Retreat Press's "Magical Medieval Society" had some good insights into medieval economics, though I can't find my copy of the pdf anymore. Alas. [hq]As for number balancing, a secondary benefit of reducing monsters rather than upping PCs is that due to the way bonuses interact with the d20, if I reduce bonuses, it makes it easier for me to make use of higher or lower level foes without rendering one side ineffectual. Also, if I increase the level bonus for PCs to 1/level instead of 1/2 levels, that skews skill checks and probably bumps damage a bit too high. I suppose I could just be slightly inconsistent, and make it 1/level for attacks and defenses, and 1/2 levels for skills and damage. But anyway, that's house rules, and not the primary interest of this thread.[/hq] So let's say we start with Celebrim's figures and assume the following wealth levels: [list] [*][b]Destitute.[/b] Less than 100 s.p. owned, 1 c.p. a day earning. [*][b]Low.[/b] 3000 s.p. owned, 1 s.p. a day earning. Mostly barter, less than 30 s.p. liquid. [*][b]Middle.[/b] 15000 s.p. owned, 5 s.p. a day earning. About 150 s.p. liquid. [*][b]Upper.[/b] 90000 s.p. owned, 20 s.p. a day earning. About 1000 s.p. liquid. [*][b]Wealthy.[/b] 100x Upper, or more. [/list] With that as a baseline, how much would stuff cost? A day of simple food (vegetables, grains, no meat)? A sword? Armor? A horse? Miraculous magic? [/QUOTE]
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