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<blockquote data-quote="Obergnom" data-source="post: 340611" data-attributes="member: 7145"><p>Hello everybody...</p><p></p><p>This is my very first post on this boards (I'm so exited <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Have you every thought about how a fantasy world using the DnD mechanics instead of the laws of nature would look like? And how that would influence several parts of the game system?</p><p></p><p>I have given that idea quite some thought lately...</p><p></p><p>Magic item pricing, for example... when playing RttToeE my Party found a +1 ghost touch long sword... a +2 weapon worth ca. 8000 GM. the only use they had for this weapon was selling it. With 4000 GM they could by much more efficient things than this weapon. (2 +1 Weapons, for example, or a whole bunch of Potions of Haste)</p><p>Now, I am asking myself, why should any merchant be willing to give the heroes 4000 GM for a weapon he could self for maybe 3500 but no more? </p><p></p><p>Or consider Min/Max Characters... people should have learned what is efficient to do and what not. Which weapons are a good choice which are not. It is only logical that warriors receive a certain training that proved to be the most successful over the years. </p><p></p><p>And combinations that simply proved to be inefficient should be very rare indeed (Rangers, anyone?)</p><p></p><p>The same goes for certain professions… there is no reason why wizards and clerics should be rare… it is not that hard to be quite easy to become one (following the rules) and a whole bunch of these could make life quite comfortable… but at the same time magic resistant illnesses might show up… (As with antibiotics immune in our real world) or there would be non at all…</p><p></p><p>Well… just liked that idea and thought I will share it…</p></blockquote><p></p>
[QUOTE="Obergnom, post: 340611, member: 7145"] Hello everybody... This is my very first post on this boards (I'm so exited ;) ) Have you every thought about how a fantasy world using the DnD mechanics instead of the laws of nature would look like? And how that would influence several parts of the game system? I have given that idea quite some thought lately... Magic item pricing, for example... when playing RttToeE my Party found a +1 ghost touch long sword... a +2 weapon worth ca. 8000 GM. the only use they had for this weapon was selling it. With 4000 GM they could by much more efficient things than this weapon. (2 +1 Weapons, for example, or a whole bunch of Potions of Haste) Now, I am asking myself, why should any merchant be willing to give the heroes 4000 GM for a weapon he could self for maybe 3500 but no more? Or consider Min/Max Characters... people should have learned what is efficient to do and what not. Which weapons are a good choice which are not. It is only logical that warriors receive a certain training that proved to be the most successful over the years. And combinations that simply proved to be inefficient should be very rare indeed (Rangers, anyone?) The same goes for certain professions… there is no reason why wizards and clerics should be rare… it is not that hard to be quite easy to become one (following the rules) and a whole bunch of these could make life quite comfortable… but at the same time magic resistant illnesses might show up… (As with antibiotics immune in our real world) or there would be non at all… Well… just liked that idea and thought I will share it… [/QUOTE]
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