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<blockquote data-quote="Ghostknight" data-source="post: 1535465" data-attributes="member: 15338"><p><strong>Hunter of the Fallen</strong></p><p></p><p>Stats as promised - so what do ya think - CR3 or something lower/higher?</p><p></p><p>Name: Hunters of the Fallen</p><p>Medium, Outsider (Evil, Native, Lawful)</p><p>Hit Dice: 3d8 + 9 (23 HP)</p><p>Initiative: +10</p><p>Speed: 50ft</p><p>AC:  20 (+ 6Dex, +4 Natural) touch 16, flat-flooted 14</p><p>Base Attck/Grapple: +3/+3</p><p>Attack: Claw + 7 Melee (1d6 +4) or by weapon.</p><p>Full Attack: Claw + 7 Melee (1d6 +4) / Claw + 2 Melee (1d6 +4)</p><p>Space/Reach: 5ft/5ft</p><p>Special Attacks: Fear, Lance of the Fallen</p><p>Special Qualities: Frightful Presence, Damage reduction 5/good or silver, darkvision 60 ft, Immunity to fire & poison, resistance to acid 10 and cold 10, See in darkness, Telepathy 100 ft, Scent.</p><p>Saves: Fort +6, Ref +9, Wil +5</p><p>Abilities: Str 18, Dex 23, Con 16 , Int 12, Wis 10, Cha 15</p><p>Skills: Spot (6), Athletics (6), Jump (6), Survival (6), Tumble (6), Intimidate (6), Torturer (6), Listen (6)</p><p>Feats: Improved Initiative, Iron Will</p><p>Environment: Near volcanoes, amongst evil humanoids</p><p>Organisation: Solitary or pack (3-10)</p><p>Challenge Rating:</p><p>Treasure: Standard</p><p>Alignment: Always Lawful Evil</p><p>Advancement: 4-8 HD Medium, 9-15 HD Large</p><p></p><p>    “Standing before you is a nightmare figure.  Slightly over six feet tall, its grey skin has the dull sheen of metal.  Its two long arms ending in sharp claws, black muck caught beneath them.  Its face is a caricature of a fear, wide open mouth with fangs that bite into its lower lip.” </p><p></p><p>Hunters of the Fallen have taken up residence in remote areas of the world.  They hide amongst tribes of evil humanoids, often acting as bodyguards to an adept or cleric that worships devils.  When amongst others of the Fallen they are usually used as trackers and hunters, serving their masters faithfully.</p><p></p><p>The Hunters of the Fallen  stand just over six feet tall and have grey, thick skin.  Their faces appear to be in a permanent look of fear, eyes and mouth open.  Their arms end in sharp claws that sometimes are sheathed in iron gloves. The rest of their body is unclothed, their smooth skin unblemished by hair or discoloration.  They are intelligent enough to make use of any magic items they may have in their treasure, and will often trade for items they believe are necessary for the fulfilment of their tasks.</p><p></p><p>Combat:</p><p>Hunters love fighting and killing, they are supreme sadists, enjoying the inflicting of pain.  They love inflicting fear, causing their prey to run so they may further enjoy the hunt.  If the prey is unlucky enough to be caught alive they can be assured of an extremely painful time before they die.</p><p>Lance of the Fallen:  Instead of a melee attacks in a round, the Hunter can release a lance of pure energy at an enemy within 50 ft.  This is a ranged touch attack.  If the Lance hits it inflicts 3d6 dmg and the target must make a successful save vs fear ( Wil save DC 14) or be affected as per the fear spell.</p><p>Frightful Presence: When approaching foes the Hunter will howl and bay.  This sound is frightening, especially when travelling in a pack.  All within a 100 ft radius must make a Wil save (DC 14) or be shaken for the next five rounds.  If more than three Hunters are together the DC is raised to 17, for more than 5 Hunters the DC is 22.</p><p></p><p></p><p>Yep - some info left out.  More on this bunch and their friends later!</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1535465, member: 15338"] [b]Hunter of the Fallen[/b] Stats as promised - so what do ya think - CR3 or something lower/higher? Name: Hunters of the Fallen Medium, Outsider (Evil, Native, Lawful) Hit Dice: 3d8 + 9 (23 HP) Initiative: +10 Speed: 50ft AC: 20 (+ 6Dex, +4 Natural) touch 16, flat-flooted 14 Base Attck/Grapple: +3/+3 Attack: Claw + 7 Melee (1d6 +4) or by weapon. Full Attack: Claw + 7 Melee (1d6 +4) / Claw + 2 Melee (1d6 +4) Space/Reach: 5ft/5ft Special Attacks: Fear, Lance of the Fallen Special Qualities: Frightful Presence, Damage reduction 5/good or silver, darkvision 60 ft, Immunity to fire & poison, resistance to acid 10 and cold 10, See in darkness, Telepathy 100 ft, Scent. Saves: Fort +6, Ref +9, Wil +5 Abilities: Str 18, Dex 23, Con 16 , Int 12, Wis 10, Cha 15 Skills: Spot (6), Athletics (6), Jump (6), Survival (6), Tumble (6), Intimidate (6), Torturer (6), Listen (6) Feats: Improved Initiative, Iron Will Environment: Near volcanoes, amongst evil humanoids Organisation: Solitary or pack (3-10) Challenge Rating: Treasure: Standard Alignment: Always Lawful Evil Advancement: 4-8 HD Medium, 9-15 HD Large “Standing before you is a nightmare figure. Slightly over six feet tall, its grey skin has the dull sheen of metal. Its two long arms ending in sharp claws, black muck caught beneath them. Its face is a caricature of a fear, wide open mouth with fangs that bite into its lower lip.” Hunters of the Fallen have taken up residence in remote areas of the world. They hide amongst tribes of evil humanoids, often acting as bodyguards to an adept or cleric that worships devils. When amongst others of the Fallen they are usually used as trackers and hunters, serving their masters faithfully. The Hunters of the Fallen stand just over six feet tall and have grey, thick skin. Their faces appear to be in a permanent look of fear, eyes and mouth open. Their arms end in sharp claws that sometimes are sheathed in iron gloves. The rest of their body is unclothed, their smooth skin unblemished by hair or discoloration. They are intelligent enough to make use of any magic items they may have in their treasure, and will often trade for items they believe are necessary for the fulfilment of their tasks. Combat: Hunters love fighting and killing, they are supreme sadists, enjoying the inflicting of pain. They love inflicting fear, causing their prey to run so they may further enjoy the hunt. If the prey is unlucky enough to be caught alive they can be assured of an extremely painful time before they die. Lance of the Fallen: Instead of a melee attacks in a round, the Hunter can release a lance of pure energy at an enemy within 50 ft. This is a ranged touch attack. If the Lance hits it inflicts 3d6 dmg and the target must make a successful save vs fear ( Wil save DC 14) or be affected as per the fear spell. Frightful Presence: When approaching foes the Hunter will howl and bay. This sound is frightening, especially when travelling in a pack. All within a 100 ft radius must make a Wil save (DC 14) or be shaken for the next five rounds. If more than three Hunters are together the DC is raised to 17, for more than 5 Hunters the DC is 22. Yep - some info left out. More on this bunch and their friends later! [/QUOTE]
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