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A World with AU and 3.5 magic
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<blockquote data-quote="I'm A Banana" data-source="post: 1541554" data-attributes="member: 2067"><p>I do it all the time IMC.</p><p></p><p>You don't need to nix any of the classes, really -- sorcerers provide access to that 'high' magic, while magisters do the same thing for that 'low' magic. Different classes for different methods of spellcasting.</p><p></p><p>I've changed it based on culture. AU magic is very tribal/totemist/ritualistic in nature. The witch doctors and shamans have this kind of magic, and it represents that kind of rurual "curse and cure" kind of mechanic pretty well. Because AU is weaker, in general, than the default, it preserves a sense of grittiness for those who can't afford to study. It's also the kind of thing elves eat up. Elves IMC like the Magister as a favored class.</p><p></p><p>Core magic is more the refined and proper magic, honed by practice and formula. It's the educated mook's magic, because it can be narrowly focused, and is very popular among the beasts (I don't have AU's MM, so, of course, most monsters use Core magic).</p><p></p><p>Psionics is for those guys who sit atop mountain peaks and study the mysteries of the universe.....sort of like tribal magic in that it's flexible and not very mighty, but more more dependant on the internal forces of the user, and the monk-like body perfection required (even if they don't become monks). </p><p></p><p>There's also cultural variations. My Classical India setting uses a lot of psionics and a lot of divine druid kind of classes, while the folks from the Goblinscar are more likely to be evil clerics or wizards.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1541554, member: 2067"] I do it all the time IMC. You don't need to nix any of the classes, really -- sorcerers provide access to that 'high' magic, while magisters do the same thing for that 'low' magic. Different classes for different methods of spellcasting. I've changed it based on culture. AU magic is very tribal/totemist/ritualistic in nature. The witch doctors and shamans have this kind of magic, and it represents that kind of rurual "curse and cure" kind of mechanic pretty well. Because AU is weaker, in general, than the default, it preserves a sense of grittiness for those who can't afford to study. It's also the kind of thing elves eat up. Elves IMC like the Magister as a favored class. Core magic is more the refined and proper magic, honed by practice and formula. It's the educated mook's magic, because it can be narrowly focused, and is very popular among the beasts (I don't have AU's MM, so, of course, most monsters use Core magic). Psionics is for those guys who sit atop mountain peaks and study the mysteries of the universe.....sort of like tribal magic in that it's flexible and not very mighty, but more more dependant on the internal forces of the user, and the monk-like body perfection required (even if they don't become monks). There's also cultural variations. My Classical India setting uses a lot of psionics and a lot of divine druid kind of classes, while the folks from the Goblinscar are more likely to be evil clerics or wizards. [/QUOTE]
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