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<blockquote data-quote="zug_zug" data-source="post: 939018" data-attributes="member: 12382"><p>Alot of good ideas If I may I might add the following inspired a bit by some Native American "economies".</p><p></p><p>Depending on how an area makes its "living" hunting etc, or the level of technology is important. If,for a poor example, the Lakota the tech is roughly stone age and the economy is based on nomadic hunting and raiding, there a few ways to gain stuff.</p><p></p><p>1. Making it</p><p>2.Barter/Trade with outside economies</p><p>3. Loot from war</p><p></p><p>Within your own nation, gaining equipment may be based on making it. I would assume every individual would have some property that is theirs and theirs alone. To use a Lakota example, wealth could be based on how many horses one possesses. </p><p></p><p>However, gaining weapons and items from your own clan may be an option. Since there may be a caste or class system in a society, one member of a clan could "draw" eqipment from a fellow clan member. This could be maybe an "influence" check (for want of a better word) where a warrior type may request a weapon to defend his clan from the artisan types of his social group. This influence could be based on social standing- everyone in your culture could have social points that they gain or lose depending on how they act, and what ood they do for the society(abit akin to honor in the Rokugan setting). These social points could be "spent" to influence (ie "buy") things.</p><p></p><p>Barter is pretty selfexplanatory-all groups have somethig than outsiders find useful. So some thing could be used in place of a currency.</p><p></p><p>Loot I guess is pretty self explanatory-and it opens up neat story ideas. Say a neighboring society is very very good at making magic items. This society is small and xenophobic, not a threat but unwilling to trade. Your society could raid to gain items for use against a powerful marauding beastie that endangerous your kin.</p><p></p><p>Anyway, my 2 cents, maybe stating the obvious <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="zug_zug, post: 939018, member: 12382"] Alot of good ideas If I may I might add the following inspired a bit by some Native American "economies". Depending on how an area makes its "living" hunting etc, or the level of technology is important. If,for a poor example, the Lakota the tech is roughly stone age and the economy is based on nomadic hunting and raiding, there a few ways to gain stuff. 1. Making it 2.Barter/Trade with outside economies 3. Loot from war Within your own nation, gaining equipment may be based on making it. I would assume every individual would have some property that is theirs and theirs alone. To use a Lakota example, wealth could be based on how many horses one possesses. However, gaining weapons and items from your own clan may be an option. Since there may be a caste or class system in a society, one member of a clan could "draw" eqipment from a fellow clan member. This could be maybe an "influence" check (for want of a better word) where a warrior type may request a weapon to defend his clan from the artisan types of his social group. This influence could be based on social standing- everyone in your culture could have social points that they gain or lose depending on how they act, and what ood they do for the society(abit akin to honor in the Rokugan setting). These social points could be "spent" to influence (ie "buy") things. Barter is pretty selfexplanatory-all groups have somethig than outsiders find useful. So some thing could be used in place of a currency. Loot I guess is pretty self explanatory-and it opens up neat story ideas. Say a neighboring society is very very good at making magic items. This society is small and xenophobic, not a threat but unwilling to trade. Your society could raid to gain items for use against a powerful marauding beastie that endangerous your kin. Anyway, my 2 cents, maybe stating the obvious :) [/QUOTE]
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