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<blockquote data-quote="bmcdaniel" data-source="post: 941311" data-attributes="member: 1772"><p><strong>Re: Re: Wealth Mechanic</strong></p><p></p><p></p><p></p><p>Well its a combination of a price list and a somewhat streamlined magic item creation method. Making up Wealth DCs for nonmagical equipment is pretty easy, especially because you can group lots of stuff together rather than having to list every single item.</p><p></p><p>For magical items, I was unhappy with the standard system anyway, so I chucked it out. Instead, everybody has enough slots for weapons, armor & shield, an ability enhancement device for each ability, a resistance item, and 2, count'em 2 other miscellaneous items. Powers on the miscellaneous items can stack, and they are treated as "+" items just like weapons and armor. For example, a ring of invisibility would count as a +3 magic item. A ring of invisibility, 5 points of fire resistance and increased your speed by 10 would be a +5 magic item.</p><p></p><p>Here are the DCs I use:</p><p></p><p>Weapons and Armor</p><p>Weapons</p><p>DC0: Club; Greatclub; Quarterstaff; Sling</p><p>DC1: Axe, throwing; Dagger; Dart; Halfspear; Handaxe; Hammer, light; Javelin; Sap; Scythe; Sickle; Whip</p><p>DC2: Battleaxe; Dagger, punching; Flail, light; Greataxe; Kukri (Egypt)!; Mace, heavy; Mace, light; Net; Shortspear</p><p>DC3: Flail, heavy (Egypt)!; Halberd (Mesoptamia/Phoenica)!; Longspear; Morningstar; Pike; </p><p>Shortbow; Shortbow, composite (Horse Barbarian)!; Sword, short; Trident (Greece/Phoenicia)!; Warhammer</p><p>DC4: Chain, spiked; Lance, heavy; Lance, light!; Longbow; Longbow, composite (Mesoptamia/Horse Barbarian)!</p><p>DC5: Khopesh (Egypt)!†; Rapier†; Scimitar (Mesoptamia)!†</p><p></p><p>Armor</p><p>DC1: Padded Armor; Leather Armor</p><p>DC2: Hide Armor; Buckler; Small Shield</p><p>DC3: Linothrax; Scale Mail; Large Shield</p><p>DC4: Breastplate; Hoplon Shield (Greece)!</p><p>DC5: Dendra Armor</p><p></p><p>* Masterwork weapons and armor +1 DC.</p><p>! Weapon available only to certain cultures as listed.</p><p>† Only available as Masterwork. Wealth DC includes +1 DC due to Masterwork.</p><p></p><p>Equipment</p><p>DC0: Firewood; Walking Staff</p><p>DC1: Bags; Torches; Twine</p><p>DC2: Blanket; Clay Earthenware; Flint Firemaker; Flute; Hand Tools (Axe, Hammer, Crowbar, Shovel, Adze, Pick, etc.); Hides; Olive Oil; Paints; Preserved Food; Rope, Hemp; Salt; Whetstone; Wine</p><p>DC3: Acid; Artisan’s Tools (including Craft tools and Thieves’ tools); Candles; Climber’s Kit; Fishing Net; Grappling Hook; Harp; Hide Boat; Holy Symbol; Ink; Paints; Panpipes; Paper; Rope, Wool; Weaver’s Loom </p><p>DC4: Mineral Oil; Glassware; Ink; Papyrus Scroll;</p><p></p><p>*Masterwork items are +1 DC</p><p></p><p>Transportation and Animals</p><p>DC3: Dog; Hide or Reed Boat</p><p>DC4: Goat; Sheep</p><p>DC6: Pony (not suitable for riding); Rowboat</p><p>DC7: Ox</p><p>DC8: Chariot</p><p>DC14: Galley</p><p></p><p>Passage</p><p>DC6: Ship’s Passage to Greek City</p><p>DC8: Ship’s Passage to Italy, Phoenicia, or Egypt </p><p> </p><p>Durable Magic Items</p><p>Durable Magic items must be purchased as a +1 item initially then upgraded for each additional plus (except for ability enhancement items which are purchased as +2 items then upgraded by 2 steps).</p><p>In addition to the normal reduction in Accumulated Wealth Bonus from purchasing items, purchase of a durable magic item costs 1 extra Accumulated Wealth Bonus.</p><p><table></p><p> Weapon Misc. Armor or Shield Saving Throws Ability</p><p>+1 DC10 DC10 DC9 DC9 -</p><p>+1 to +2 DC14 DC14 DC13 DC13 DC12</p><p>+2 to +3 DC17 DC17 DC16 DC16 -</p><p>+3 to +4 DC20 DC20 DC19 DC19 DC17</p><p>+4 to +5 DC23 DC23 DC22 DC22 -</p><p>+5 to +6 DC26 DC26 DC25 DC25 DC23</p><p>+6 to +7 DC29 DC29 DC28 DC28 -</p><p>+7 to +8 DC32 DC32 DC31 DC31 DC27</p><p></table></p></blockquote><p></p>
[QUOTE="bmcdaniel, post: 941311, member: 1772"] [b]Re: Re: Wealth Mechanic[/b] Well its a combination of a price list and a somewhat streamlined magic item creation method. Making up Wealth DCs for nonmagical equipment is pretty easy, especially because you can group lots of stuff together rather than having to list every single item. For magical items, I was unhappy with the standard system anyway, so I chucked it out. Instead, everybody has enough slots for weapons, armor & shield, an ability enhancement device for each ability, a resistance item, and 2, count'em 2 other miscellaneous items. Powers on the miscellaneous items can stack, and they are treated as "+" items just like weapons and armor. For example, a ring of invisibility would count as a +3 magic item. A ring of invisibility, 5 points of fire resistance and increased your speed by 10 would be a +5 magic item. Here are the DCs I use: Weapons and Armor Weapons DC0: Club; Greatclub; Quarterstaff; Sling DC1: Axe, throwing; Dagger; Dart; Halfspear; Handaxe; Hammer, light; Javelin; Sap; Scythe; Sickle; Whip DC2: Battleaxe; Dagger, punching; Flail, light; Greataxe; Kukri (Egypt)!; Mace, heavy; Mace, light; Net; Shortspear DC3: Flail, heavy (Egypt)!; Halberd (Mesoptamia/Phoenica)!; Longspear; Morningstar; Pike; Shortbow; Shortbow, composite (Horse Barbarian)!; Sword, short; Trident (Greece/Phoenicia)!; Warhammer DC4: Chain, spiked; Lance, heavy; Lance, light!; Longbow; Longbow, composite (Mesoptamia/Horse Barbarian)! DC5: Khopesh (Egypt)!†; Rapier†; Scimitar (Mesoptamia)!† Armor DC1: Padded Armor; Leather Armor DC2: Hide Armor; Buckler; Small Shield DC3: Linothrax; Scale Mail; Large Shield DC4: Breastplate; Hoplon Shield (Greece)! DC5: Dendra Armor * Masterwork weapons and armor +1 DC. ! Weapon available only to certain cultures as listed. † Only available as Masterwork. Wealth DC includes +1 DC due to Masterwork. Equipment DC0: Firewood; Walking Staff DC1: Bags; Torches; Twine DC2: Blanket; Clay Earthenware; Flint Firemaker; Flute; Hand Tools (Axe, Hammer, Crowbar, Shovel, Adze, Pick, etc.); Hides; Olive Oil; Paints; Preserved Food; Rope, Hemp; Salt; Whetstone; Wine DC3: Acid; Artisan’s Tools (including Craft tools and Thieves’ tools); Candles; Climber’s Kit; Fishing Net; Grappling Hook; Harp; Hide Boat; Holy Symbol; Ink; Paints; Panpipes; Paper; Rope, Wool; Weaver’s Loom DC4: Mineral Oil; Glassware; Ink; Papyrus Scroll; *Masterwork items are +1 DC Transportation and Animals DC3: Dog; Hide or Reed Boat DC4: Goat; Sheep DC6: Pony (not suitable for riding); Rowboat DC7: Ox DC8: Chariot DC14: Galley Passage DC6: Ship’s Passage to Greek City DC8: Ship’s Passage to Italy, Phoenicia, or Egypt Durable Magic Items Durable Magic items must be purchased as a +1 item initially then upgraded for each additional plus (except for ability enhancement items which are purchased as +2 items then upgraded by 2 steps). In addition to the normal reduction in Accumulated Wealth Bonus from purchasing items, purchase of a durable magic item costs 1 extra Accumulated Wealth Bonus. <table> Weapon Misc. Armor or Shield Saving Throws Ability +1 DC10 DC10 DC9 DC9 - +1 to +2 DC14 DC14 DC13 DC13 DC12 +2 to +3 DC17 DC17 DC16 DC16 - +3 to +4 DC20 DC20 DC19 DC19 DC17 +4 to +5 DC23 DC23 DC22 DC22 - +5 to +6 DC26 DC26 DC25 DC25 DC23 +6 to +7 DC29 DC29 DC28 DC28 - +7 to +8 DC32 DC32 DC31 DC31 DC27 </table> [/QUOTE]
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