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A world with no roads, no doors, and no boats
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<blockquote data-quote="cbatt" data-source="post: 392422" data-attributes="member: 1563"><p><strong>Re: Re: A world with no roads, no doors, and no boats</strong></p><p></p><p></p><p></p><p>Here's thought:</p><p></p><p>If you go by the book and hand out standard experience and adventuring characters advance at the standard rate, the world would be positively crawling with 17th+ level wizards in no time flat. (Provided there were enough evils for them to vanquish, as I'll explain below...)</p><p></p><p>I started a thread on this a few weeks ago after reading some comments on the WoTC site by the designer of City of the Spider queen. He states that the adventure is "long" (haha) at 2 months and that it should take PCs from 10th to 18th level in that time.</p><p></p><p>2 months! 8 mid to high levels! 2 months! WTF?!</p><p></p><p>Extrapolation along that line shows that it should take about 5 months of constant sucessful adventuring to advance from 1st through 20th level. Even accounting for things like downtime, level drain, and resurrections and so and and so forth, I don't think it's unreasonable to say that it should take an average of 3-4 years of steady adventuring for someone to go from 1st through 20th level. (As I said above: provided there were enough evils for them to vanquish.)</p><p></p><p>Consider that many adventurers start at ages 17-21. The first 20 levels of a character's life are like going to college and getting a BA or BSc. Epic levels would be like job promotions.</p><p></p><p>A network of permanent teleportation circles is hardly a stretch in this sort of scenario. Not to mention lack of disease, nigh-immortality (resurrection) and invulnerability (healing, resistances, etc...), and complete lack of night-time darkness (continual flames everywhere).</p><p></p><p>IMHO, if I took standard DnD and extrapolated a world from it, the place would be almost unimaginably more advanced than our own. For crying out loud, they can create food and water out of thin air! Star Trek and The Federation here we come!</p><p></p><p>[My advice: don't put "logic" and "realism" into the same sentence as Dungeons and Dragons. Ever.]</p><p></p><p>Okay, my mindless ranting is done. Back to the regularly scheduled programming in 4... 3... 2...</p></blockquote><p></p>
[QUOTE="cbatt, post: 392422, member: 1563"] [b]Re: Re: A world with no roads, no doors, and no boats[/b] Here's thought: If you go by the book and hand out standard experience and adventuring characters advance at the standard rate, the world would be positively crawling with 17th+ level wizards in no time flat. (Provided there were enough evils for them to vanquish, as I'll explain below...) I started a thread on this a few weeks ago after reading some comments on the WoTC site by the designer of City of the Spider queen. He states that the adventure is "long" (haha) at 2 months and that it should take PCs from 10th to 18th level in that time. 2 months! 8 mid to high levels! 2 months! WTF?! Extrapolation along that line shows that it should take about 5 months of constant sucessful adventuring to advance from 1st through 20th level. Even accounting for things like downtime, level drain, and resurrections and so and and so forth, I don't think it's unreasonable to say that it should take an average of 3-4 years of steady adventuring for someone to go from 1st through 20th level. (As I said above: provided there were enough evils for them to vanquish.) Consider that many adventurers start at ages 17-21. The first 20 levels of a character's life are like going to college and getting a BA or BSc. Epic levels would be like job promotions. A network of permanent teleportation circles is hardly a stretch in this sort of scenario. Not to mention lack of disease, nigh-immortality (resurrection) and invulnerability (healing, resistances, etc...), and complete lack of night-time darkness (continual flames everywhere). IMHO, if I took standard DnD and extrapolated a world from it, the place would be almost unimaginably more advanced than our own. For crying out loud, they can create food and water out of thin air! Star Trek and The Federation here we come! [My advice: don't put "logic" and "realism" into the same sentence as Dungeons and Dragons. Ever.] Okay, my mindless ranting is done. Back to the regularly scheduled programming in 4... 3... 2... [/QUOTE]
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