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A world with no roads, no doors, and no boats
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<blockquote data-quote="Sammael99" data-source="post: 393427" data-attributes="member: 1157"><p><strong>Great idea, guys !</strong></p><p></p><p>I love this idea. It would make for a determinedly different setting, one with a likely very different flavour. </p><p></p><p>My favorite sub-concept of those described above is the "ancient race developed the portals". I like the idea of the portals being kind of a wildcard, not entirely manageable.</p><p></p><p>People have learned how to activate the portals but not necessarily to master all their functionalities, and they are certainly not capable of reproducing them (although powerful mages may circumvent them by casting the spells mentioned above.)</p><p></p><p>It's kind of a transposition of the Fading Suns setting to medfan. </p><p></p><p>What I like with that is </p><p></p><ul> <li data-xf-list-type="ul"> it doesn't imply high magic.</li> <li data-xf-list-type="ul"> it allows for more complex portals (1)</li> <li data-xf-list-type="ul"> it means that there is no notion of geography beyond the web. Is the next city actually just beyond the next hill, on the other side of the continent, on another continent, another world, another plane ?</li> <li data-xf-list-type="ul"> it would imply a largely urban society with small peripheric countryside exploitations (very different from your normal medfan setting)</li> <li data-xf-list-type="ul"> it allows for a truly apocalyptic collapse of the portals. Local exploration and a rebuilding of geography would then become the main thrusts of exploration.</li> </ul><p></p><p>(1) I'm thinking of several things here : Fading Suns has a concept of gatekeys that link a portal to various other portals. Presumably, all portals could link to all other portals, but only a few keys have been redicovered. I'm also thinking of a Dragon's Dream (French RPG "Rêve de Dragon") supplement that has kind of a similar concept : the portal destinations are dictated by astrological combinations. Some are well known, and others are not. So once in a while, an expedition is sent to the other side, not knowing where they'll arrive and how they'll come back...</p><p></p><p>Now for the apocalyptic plot : gradually, some of the destinations fall through. Suddenly, city A cannot connect city B and thus no longer has access to wool, salt, whatever. Suddenly, this vital product has to be found elsewhere, either through another city, or more likely locally, since the fallout in links cannot be fathomed. Therefore, there's a concept that I find extraordinary which is that of <strong>local exploration</strong> and a reconstruction of geography. Wow !</p><p></p><p>That <strong>would</strong> have made an extraordinary WOTC submission. Darn, why didn't you guys suggest it months ago ?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sammael99, post: 393427, member: 1157"] [b]Great idea, guys ![/b] I love this idea. It would make for a determinedly different setting, one with a likely very different flavour. My favorite sub-concept of those described above is the "ancient race developed the portals". I like the idea of the portals being kind of a wildcard, not entirely manageable. People have learned how to activate the portals but not necessarily to master all their functionalities, and they are certainly not capable of reproducing them (although powerful mages may circumvent them by casting the spells mentioned above.) It's kind of a transposition of the Fading Suns setting to medfan. What I like with that is [list] [*] it doesn't imply high magic. [*] it allows for more complex portals (1) [*] it means that there is no notion of geography beyond the web. Is the next city actually just beyond the next hill, on the other side of the continent, on another continent, another world, another plane ? [*] it would imply a largely urban society with small peripheric countryside exploitations (very different from your normal medfan setting) [*] it allows for a truly apocalyptic collapse of the portals. Local exploration and a rebuilding of geography would then become the main thrusts of exploration. [/list] (1) I'm thinking of several things here : Fading Suns has a concept of gatekeys that link a portal to various other portals. Presumably, all portals could link to all other portals, but only a few keys have been redicovered. I'm also thinking of a Dragon's Dream (French RPG "Rêve de Dragon") supplement that has kind of a similar concept : the portal destinations are dictated by astrological combinations. Some are well known, and others are not. So once in a while, an expedition is sent to the other side, not knowing where they'll arrive and how they'll come back... Now for the apocalyptic plot : gradually, some of the destinations fall through. Suddenly, city A cannot connect city B and thus no longer has access to wool, salt, whatever. Suddenly, this vital product has to be found elsewhere, either through another city, or more likely locally, since the fallout in links cannot be fathomed. Therefore, there's a concept that I find extraordinary which is that of [b]local exploration[/b] and a reconstruction of geography. Wow ! That [b]would[/b] have made an extraordinary WOTC submission. Darn, why didn't you guys suggest it months ago ? ;) [/QUOTE]
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