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A world with no roads, no doors, and no boats
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<blockquote data-quote="wolff96" data-source="post: 393995" data-attributes="member: 342"><p>I agree with Utrecht.</p><p></p><p>As transportation technology improves -- magic or science -- locations blend toward the homogenous. Let's face it. If you're a world traveller, you've probably noted that one airport terminal looks a LOT like every other airport terminal. And there's a McDonald's restaurant in nearly every one of them.</p><p></p><p>The culture through a teleportation circle network would be really standardized. When fashions or music changed, it would shift everywhere, all at once. People LIKE being similar to others for the most part.</p><p></p><p>--------------------------</p><p></p><p>Back to D&D specifics:</p><p></p><p>I think a network of cities -- the vast majority built up in very inaccessible locations -- could be a fascinating "nation". </p><p></p><p>Put one city someplace practical: On the fertile plains of a world where food and animals can be grown and harvested easily. The rest can be anywhere -- impregnable cities linked by a network of old magic.</p><p></p><p>The PCs could stumble across the accessible city. Chances are, the city dwellers would be rabidly xenophobic -- their technology is better. Worse yet, if their city is compromised, they know that the rest of the "empire" will be in danger.</p><p></p><p>Or, from the other side, perhaps the PCs are from the empire of high magic. A new destination has been found -- maybe even on another plane, a new world. Such an empire would constantly be in need of explorers and scouts to investigate any new findings. </p><p></p><p>$&^%, we need SHARK. He's got a much better tactical mind than I do, he'd be easier able to synthesize believable military policy for a network of cities seeded across the planes -- including within other political powers.</p></blockquote><p></p>
[QUOTE="wolff96, post: 393995, member: 342"] I agree with Utrecht. As transportation technology improves -- magic or science -- locations blend toward the homogenous. Let's face it. If you're a world traveller, you've probably noted that one airport terminal looks a LOT like every other airport terminal. And there's a McDonald's restaurant in nearly every one of them. The culture through a teleportation circle network would be really standardized. When fashions or music changed, it would shift everywhere, all at once. People LIKE being similar to others for the most part. -------------------------- Back to D&D specifics: I think a network of cities -- the vast majority built up in very inaccessible locations -- could be a fascinating "nation". Put one city someplace practical: On the fertile plains of a world where food and animals can be grown and harvested easily. The rest can be anywhere -- impregnable cities linked by a network of old magic. The PCs could stumble across the accessible city. Chances are, the city dwellers would be rabidly xenophobic -- their technology is better. Worse yet, if their city is compromised, they know that the rest of the "empire" will be in danger. Or, from the other side, perhaps the PCs are from the empire of high magic. A new destination has been found -- maybe even on another plane, a new world. Such an empire would constantly be in need of explorers and scouts to investigate any new findings. $&^%, we need SHARK. He's got a much better tactical mind than I do, he'd be easier able to synthesize believable military policy for a network of cities seeded across the planes -- including within other political powers. [/QUOTE]
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