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A world without gods, where clerics worship demon princes (armies of the abyss)
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<blockquote data-quote="kenjib" data-source="post: 174558" data-attributes="member: 530"><p>Hi Erik,</p><p></p><p>That sounds alot like the campaign I am preparing at the moment. I'm using the sovereign stone classes and magic system. Under that system there is no divine magic and no hybrid spell caster classes - there's really just one spell caster class and if you want to mix it you multiclass. That's how I like it. Religion is just a cultural thing and the gods have absolutely no tangible presence in the world.</p><p></p><p>Now there are no demonic forces in that magic system, but with this kind of framework it's easy to have demons give magical secrets and power (in the form of various bonuses or spell knowledge) but without all of the baggage of having spells' power derive from such sources. This is more in keeping with classic pulp fiction for me - you trade your immortal soul for access to knowledge and occult secrets rather than having your power fuelled directly by demonic/divine energy. You can learn without them as well but it's not as easy nor as powerful. Thus worshipping a cultural god gives you no benefits beyond the community whereas following a demon gives you true power since demons are real.</p><p></p><p>Oh, there's no alignment in that system either.</p><p></p><p>I think, if you really want to capture this kind of feel, it's best to not even have any distinction between divine and arcane magic at all. It's all just magic - selling your soul just gives you more of it and knowledge of some of the darker, forbidden, spells.</p></blockquote><p></p>
[QUOTE="kenjib, post: 174558, member: 530"] Hi Erik, That sounds alot like the campaign I am preparing at the moment. I'm using the sovereign stone classes and magic system. Under that system there is no divine magic and no hybrid spell caster classes - there's really just one spell caster class and if you want to mix it you multiclass. That's how I like it. Religion is just a cultural thing and the gods have absolutely no tangible presence in the world. Now there are no demonic forces in that magic system, but with this kind of framework it's easy to have demons give magical secrets and power (in the form of various bonuses or spell knowledge) but without all of the baggage of having spells' power derive from such sources. This is more in keeping with classic pulp fiction for me - you trade your immortal soul for access to knowledge and occult secrets rather than having your power fuelled directly by demonic/divine energy. You can learn without them as well but it's not as easy nor as powerful. Thus worshipping a cultural god gives you no benefits beyond the community whereas following a demon gives you true power since demons are real. Oh, there's no alignment in that system either. I think, if you really want to capture this kind of feel, it's best to not even have any distinction between divine and arcane magic at all. It's all just magic - selling your soul just gives you more of it and knowledge of some of the darker, forbidden, spells. [/QUOTE]
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A world without gods, where clerics worship demon princes (armies of the abyss)
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