Ion
Explorer
So I've started a new game in a homebrew world, and I'm really designing with a "I'll make it up when I need to" sort of basis.
As none of my PCs decided to play a religious class..I haven't really had to think about the gods of my world too much.
Then last night I had an idea. What if churches weren't organized by "gods" but were more focused on the "ideals"
So the "church of law" would be made up of clerics of different shapes and sizes who all took the law domain. It would be a fairly structured church, but there would it would still leave open the posibility of schemes and double crosses and "bad guys" in a "good" church.
Has anybody else done anything like this? Or have any comments or suggestions on what a world or game might be like with "religion" organised in such a way?
As none of my PCs decided to play a religious class..I haven't really had to think about the gods of my world too much.
Then last night I had an idea. What if churches weren't organized by "gods" but were more focused on the "ideals"
So the "church of law" would be made up of clerics of different shapes and sizes who all took the law domain. It would be a fairly structured church, but there would it would still leave open the posibility of schemes and double crosses and "bad guys" in a "good" church.
Has anybody else done anything like this? Or have any comments or suggestions on what a world or game might be like with "religion" organised in such a way?