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<blockquote data-quote="Nifft" data-source="post: 1607569" data-attributes="member: 6562"><p>Even a place without shops may have coin, especially if soldiers of an urbanized civilization were ever there. Remember that coins were simply a "standardization" of size and shape for precious metals -- the metals were valuable before being stamped, and the coins will have value <em>as precious metal</em> even if you're out of the minting civilization's area. Some ancient gold Roman coins might be in order, or something else -- just describe every coin so that your players know they've got 2 Gold Legions, 17 Bronze Gryphons, 5 Large Gold Gallows-Trees and 51 heavily worn Green Copper Medusae, not just X gp and Y cp.</p><p></p><p>Make sure your players know that the coins may have different values in different areas.</p><p></p><p>Then, barter, even if you're using coins. This also gives NPCs a good reason to ask the PCs where they're headed -- "Oh, you're going up by Blahford? Well, there's a Century of Raman Noodlemen stationed there, and they've made the whole town perform all business in their blasted Brass Pentagon. Too heavy by half fer what it buys. Right pain to carry, I tell ye. I'd be happy to be rid of some o' that coin, for the right price, o' course!"</p><p></p><p>... and knowing where the PCs are heading is often nice information to sell to other NPCs... (... and likewise, you can use the coins that the PCs find on the bodies of their foes as clues to the foe's employer. A spy might have eighteen different types of coinage, so he could pretend to be sponsored by many different sources.)</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1607569, member: 6562"] Even a place without shops may have coin, especially if soldiers of an urbanized civilization were ever there. Remember that coins were simply a "standardization" of size and shape for precious metals -- the metals were valuable before being stamped, and the coins will have value [i]as precious metal[/i] even if you're out of the minting civilization's area. Some ancient gold Roman coins might be in order, or something else -- just describe every coin so that your players know they've got 2 Gold Legions, 17 Bronze Gryphons, 5 Large Gold Gallows-Trees and 51 heavily worn Green Copper Medusae, not just X gp and Y cp. Make sure your players know that the coins may have different values in different areas. Then, barter, even if you're using coins. This also gives NPCs a good reason to ask the PCs where they're headed -- "Oh, you're going up by Blahford? Well, there's a Century of Raman Noodlemen stationed there, and they've made the whole town perform all business in their blasted Brass Pentagon. Too heavy by half fer what it buys. Right pain to carry, I tell ye. I'd be happy to be rid of some o' that coin, for the right price, o' course!" ... and knowing where the PCs are heading is often nice information to sell to other NPCs... (... and likewise, you can use the coins that the PCs find on the bodies of their foes as clues to the foe's employer. A spy might have eighteen different types of coinage, so he could pretend to be sponsored by many different sources.) -- N [/QUOTE]
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