Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"A World Worth Saving": Chris Perkins on NPCs and GMing style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6093733" data-attributes="member: 42582"><p>If there was a thread on this already, apologies - I missed it!</p><p></p><p>In <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4dmxp/20130221" target="_blank">a recent DM Experience column</a>, Perkins advised GMs:</p><p></p><p style="margin-left: 20px">to make the majority of the non-hostile NPCs in your world good at what they do and well disposed toward the adventurers. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Have an NPC show some initiative. . . </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Have an NPC throw the party a bone. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Have an NPC solve a problem.</p><p></p><p>And he gives various examples of friendly, helpful NPCs.</p><p></p><p>Opinions?</p><p></p><p>I generally agree except with respct to having an NPC solve a problem - I think that has to be handled sparingly so as to avoid stealing the players' thunder or making them feel like goofs.</p><p></p><p>But the stuff about having the priest, the king, the guards etc treat PCs with respect rather than like dirt I think is spot on. Especially for D&D, where the standard trajectory of the game has the PCs, in reasonably short order, becoming some of the most capable, divinely and magically blessed people around.</p><p></p><p>And I also agree with Perkins that the opposite approach - in which the GM uses every NPC as an opportunity to force adversity upon the players - is a good recipe for a troubled game.</p><p></p><p>And with that said, I'm always surprised at the number of published modules which rely on the "allied NPC turns out to betray the party" trope. I seem to come across that in every second module, yet both as a GM and having experienced it as a player, it seems such a sure way to destabilise the player-GM relationship.</p><p></p><p>Which is not to say I'm against treachery per se, but I think it works best when the players are in on the joke. At the moment, I'm running a version of P2 Demon Queen's Enclave, and the players are making their plans on the basis that the drow are unreliable, deceitful and treacherous. That's fun, and gives the dealings with drow a distinctive flavour. But I think it would be pretty toxic if it generalised to the whole campaign world.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6093733, member: 42582"] If there was a thread on this already, apologies - I missed it! In [url=http://www.wizards.com/dnd/Article.aspx?x=dnd/4dmxp/20130221]a recent DM Experience column[/url], Perkins advised GMs: [indent]to make the majority of the non-hostile NPCs in your world good at what they do and well disposed toward the adventurers. . . Have an NPC show some initiative. . . Have an NPC throw the party a bone. . . Have an NPC solve a problem.[/indent] And he gives various examples of friendly, helpful NPCs. Opinions? I generally agree except with respct to having an NPC solve a problem - I think that has to be handled sparingly so as to avoid stealing the players' thunder or making them feel like goofs. But the stuff about having the priest, the king, the guards etc treat PCs with respect rather than like dirt I think is spot on. Especially for D&D, where the standard trajectory of the game has the PCs, in reasonably short order, becoming some of the most capable, divinely and magically blessed people around. And I also agree with Perkins that the opposite approach - in which the GM uses every NPC as an opportunity to force adversity upon the players - is a good recipe for a troubled game. And with that said, I'm always surprised at the number of published modules which rely on the "allied NPC turns out to betray the party" trope. I seem to come across that in every second module, yet both as a GM and having experienced it as a player, it seems such a sure way to destabilise the player-GM relationship. Which is not to say I'm against treachery per se, but I think it works best when the players are in on the joke. At the moment, I'm running a version of P2 Demon Queen's Enclave, and the players are making their plans on the basis that the drow are unreliable, deceitful and treacherous. That's fun, and gives the dealings with drow a distinctive flavour. But I think it would be pretty toxic if it generalised to the whole campaign world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"A World Worth Saving": Chris Perkins on NPCs and GMing style
Top