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"A World Worth Saving": Chris Perkins on NPCs and GMing style
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<blockquote data-quote="Dragoslav" data-source="post: 6093812" data-attributes="member: 6690267"><p>Nowhere does it say that all NPCs have to be nice. There just have to be enough NPCs that the PCs <em>like</em> that, if they ever have to make a choice like, "Do we retreat and let the orc army raze the village, or do we go in and try to save some of them?" then it's a decision that will actually mean something, and the indifferent/callous choice won't be the most obvious one.</p><p></p><p>Aside from just having some NPCs who are well disposed towards the PCs, you have to make sure that most NPCs aren't pants-on-head stupid. This column's target audience is probably less experienced DMs who tend to make every NPC that the PCs run across be someone with a problem that he can't handle on his own.</p><p></p><p></p><p>That's a good way to make the PCs feel estranged and detached from the world around them. Insofar as your players have their PCs do heroic things, having NPCs treat them with respect or admiration is a good way to go.</p></blockquote><p></p>
[QUOTE="Dragoslav, post: 6093812, member: 6690267"] Nowhere does it say that all NPCs have to be nice. There just have to be enough NPCs that the PCs [i]like[/i] that, if they ever have to make a choice like, "Do we retreat and let the orc army raze the village, or do we go in and try to save some of them?" then it's a decision that will actually mean something, and the indifferent/callous choice won't be the most obvious one. Aside from just having some NPCs who are well disposed towards the PCs, you have to make sure that most NPCs aren't pants-on-head stupid. This column's target audience is probably less experienced DMs who tend to make every NPC that the PCs run across be someone with a problem that he can't handle on his own. That's a good way to make the PCs feel estranged and detached from the world around them. Insofar as your players have their PCs do heroic things, having NPCs treat them with respect or admiration is a good way to go. [/QUOTE]
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"A World Worth Saving": Chris Perkins on NPCs and GMing style
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