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"A World Worth Saving": Chris Perkins on NPCs and GMing style
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<blockquote data-quote="Nagol" data-source="post: 6093893" data-attributes="member: 23935"><p>As well, I've had NPCs solve a problem the PCs couldn't get around to fixing. As an example from <em>Ars Magica</em>: the PCs had discovered a very strong source for Dominion aura inside a faerie forest. They worked out it was a grave site and hoped to explore it, but events and requests kept getting in the way and piling up. After a couple of years, the local clergy contact the PCs to inform them of a strange request -- to bury with honours religous fighters who had fallen honourable combat about a century earlier. A friendly Faerie wizard decided the dominion aura was ruining "his" forest and decided to get rid of it -- by moving the grave site to a more appropriate and accessible location.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6093893, member: 23935"] As well, I've had NPCs solve a problem the PCs couldn't get around to fixing. As an example from [I]Ars Magica[/I]: the PCs had discovered a very strong source for Dominion aura inside a faerie forest. They worked out it was a grave site and hoped to explore it, but events and requests kept getting in the way and piling up. After a couple of years, the local clergy contact the PCs to inform them of a strange request -- to bury with honours religous fighters who had fallen honourable combat about a century earlier. A friendly Faerie wizard decided the dominion aura was ruining "his" forest and decided to get rid of it -- by moving the grave site to a more appropriate and accessible location. [/QUOTE]
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"A World Worth Saving": Chris Perkins on NPCs and GMing style
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