Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"A World Worth Saving": Chris Perkins on NPCs and GMing style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6094253" data-attributes="member: 4937"><p>Well, I generally agree. I feel that the tropes of having NPC's always hostile, never grateful to the PC's, never helpful, and if not villains then incompotents are grossly overdone and at this point tired.</p><p></p><p>The only real issue is ensuring that that the NPC's don't steel spotlight from the PC's.</p><p></p><p>My NPC's are notably compotent at just about everything that they do BUT combat. From a very early point in their careers, the combined martial might of the PC's is a serious threat to every individual person in the kingdom with the exception of their evil counterparts or counterpart. By the time they hit sixth level, they can be numbered amongst the most powerful combatants in an average nation in my game world, in part because not only are 6th level and up characters in my worlds fairly rare (perhaps a few hundred per kingdom) but the overwhelming percentage of those characters will be aging or elderly, with strength, dexterity, and constitution scores that are diminished by age or illness. And even among the middle aged, few will have been built with as high of point buy as the PC's, or be so well equipped in martial magic items. Sure, there are still a few along the Storm Coast that the PC's wouldn't want to duel, but it won't be long before their reputation will begin to spread through the region - champions with the skills of veterens and the vigor and health of the young, such amazing prodogies, the gods must be with them (often, this is literally true). </p><p></p><p>However, when it comes to skillfulness it takes a very high level to character to do what an average professional does in terms of crafting, appraisal, diplomacy, knowledge, ect. It's just that most members of the community aren't killing monsters on a daily basis. While the individual members of the community don't stand a chance going toe to toe with the PC party in combat, they tend to have well organized militaries that are trained in dealing with things like spellcasters, undead, werecreatures, and the like using crude but effective means. Communities tend to be extraordinarily ruthless when dealing with threats. NPC - even the good aligned ones - won't play fair or nice when it comes to dealing with individuals with powers they can barely comprehend. If a PC party ever was to run afoul of the law and were captured, I gaurantee that there would be no easy escape from jail. These are societies with medieval mentalities when it comes to crime and punishment.</p><p></p><p>Unless you take attributes that just make you generally unlikable or actually do things to harm regular people, the NPC's will tend to be favorably disposed to you, either because they want to get you to do things for them, or they are afraid of you, or they are in awe of you, or out of sincere gratitude or admiration. The PC's were honored by the city at 1st level, got an audience with thier Leige at 4th, were knighted by 6th, and now having been presented as champions at a foreign court to the most politically powerful individuals for 1000 miles. The NPC's are happy to ingratiate themselves to heroes who seem to have the favor of the benevolent gods. But if you abuse NPC's, then a very different result is achieved. These societies have endured for centuries before the PC's came along. There is nothing that the PC's can do that hasn't been tried before, and there is little that they can do for which the society has no defense. The only reason that the world needs the PC's... is that the antagonists are just so formidable. But eventually, even if the PC's were to fail, though it would mean a much bigger mess, someone would come along to clean it up. And if the NPC's turn heel, well, they'll succeed for a while certainly, but eventually there will be this band of adventurers...</p><p></p><p>Or not, there are certainly places in the world 'bad guys' have been ruling for centuries.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6094253, member: 4937"] Well, I generally agree. I feel that the tropes of having NPC's always hostile, never grateful to the PC's, never helpful, and if not villains then incompotents are grossly overdone and at this point tired. The only real issue is ensuring that that the NPC's don't steel spotlight from the PC's. My NPC's are notably compotent at just about everything that they do BUT combat. From a very early point in their careers, the combined martial might of the PC's is a serious threat to every individual person in the kingdom with the exception of their evil counterparts or counterpart. By the time they hit sixth level, they can be numbered amongst the most powerful combatants in an average nation in my game world, in part because not only are 6th level and up characters in my worlds fairly rare (perhaps a few hundred per kingdom) but the overwhelming percentage of those characters will be aging or elderly, with strength, dexterity, and constitution scores that are diminished by age or illness. And even among the middle aged, few will have been built with as high of point buy as the PC's, or be so well equipped in martial magic items. Sure, there are still a few along the Storm Coast that the PC's wouldn't want to duel, but it won't be long before their reputation will begin to spread through the region - champions with the skills of veterens and the vigor and health of the young, such amazing prodogies, the gods must be with them (often, this is literally true). However, when it comes to skillfulness it takes a very high level to character to do what an average professional does in terms of crafting, appraisal, diplomacy, knowledge, ect. It's just that most members of the community aren't killing monsters on a daily basis. While the individual members of the community don't stand a chance going toe to toe with the PC party in combat, they tend to have well organized militaries that are trained in dealing with things like spellcasters, undead, werecreatures, and the like using crude but effective means. Communities tend to be extraordinarily ruthless when dealing with threats. NPC - even the good aligned ones - won't play fair or nice when it comes to dealing with individuals with powers they can barely comprehend. If a PC party ever was to run afoul of the law and were captured, I gaurantee that there would be no easy escape from jail. These are societies with medieval mentalities when it comes to crime and punishment. Unless you take attributes that just make you generally unlikable or actually do things to harm regular people, the NPC's will tend to be favorably disposed to you, either because they want to get you to do things for them, or they are afraid of you, or they are in awe of you, or out of sincere gratitude or admiration. The PC's were honored by the city at 1st level, got an audience with thier Leige at 4th, were knighted by 6th, and now having been presented as champions at a foreign court to the most politically powerful individuals for 1000 miles. The NPC's are happy to ingratiate themselves to heroes who seem to have the favor of the benevolent gods. But if you abuse NPC's, then a very different result is achieved. These societies have endured for centuries before the PC's came along. There is nothing that the PC's can do that hasn't been tried before, and there is little that they can do for which the society has no defense. The only reason that the world needs the PC's... is that the antagonists are just so formidable. But eventually, even if the PC's were to fail, though it would mean a much bigger mess, someone would come along to clean it up. And if the NPC's turn heel, well, they'll succeed for a while certainly, but eventually there will be this band of adventurers... Or not, there are certainly places in the world 'bad guys' have been ruling for centuries. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"A World Worth Saving": Chris Perkins on NPCs and GMing style
Top