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"A World Worth Saving": Chris Perkins on NPCs and GMing style
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<blockquote data-quote="Manbearcat" data-source="post: 6094652" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?463-S-mon" target="_blank"><strong>S'mon</strong></a> The unfortunate thing of it all is that it didn't even accomplish (presumably) what it was looking to accomplish. That sort of relentless play doesn't allow players to initiate causal logic and make informed, optimal strategic and tactical decisions because, as you pointed out, much of the adversarialism doesn't even make sense. It just engenders player paranoia and them trying to figure out the deranged nuance of their resident GM's gameworld, anticipate it and pre-empt it. </p><p></p><p>A proper <em>step on up</em> challenge system would take advantage of several vectors (environment, social, political, etc) but each of those obstacles to be overcome would make sense and the mechanics of the resolution would be transparent enough such that PCs could make informed decisions during conflict resolution. Playing blind-folded rock/paper/scissors with a madman is not a <em>step on up</em> challenge.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6094652, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?463-S-mon"][B]S'mon[/B][/URL] The unfortunate thing of it all is that it didn't even accomplish (presumably) what it was looking to accomplish. That sort of relentless play doesn't allow players to initiate causal logic and make informed, optimal strategic and tactical decisions because, as you pointed out, much of the adversarialism doesn't even make sense. It just engenders player paranoia and them trying to figure out the deranged nuance of their resident GM's gameworld, anticipate it and pre-empt it. A proper [I]step on up[/I] challenge system would take advantage of several vectors (environment, social, political, etc) but each of those obstacles to be overcome would make sense and the mechanics of the resolution would be transparent enough such that PCs could make informed decisions during conflict resolution. Playing blind-folded rock/paper/scissors with a madman is not a [I]step on up[/I] challenge. [/QUOTE]
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"A World Worth Saving": Chris Perkins on NPCs and GMing style
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