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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="xechnao" data-source="post: 4037711" data-attributes="member: 58105"><p>By this idea the ability gets pretty easily balanced. Say that minions have a bit less knowledge of their level, elite have trained knowledge skill and solos do not even need to check.</p><p></p><p>A trained rogue in bluffing and with the an appropriate power that gives a bonus to this task could have a chance to pull this once x encounter against minions if minions failed their knowledge test. Of course the trained rogue if wanted to do this maneuver should know if the enemy minions are suspicious of his dirty tricks fighting style or not (this means that he should be informed by the DM of the knowledge of his enemies) -so he does not waste his action.</p><p></p><p></p><p></p><p>EDIT: whole ability description is this:</p><p></p><p>"</p><p>Bluff [trained power]: Each bluff has a subject and an object.</p><p>The power is trained to be used against one type of defense (Fortitude, Reflex, AC, Will). Make a "d20+bluff skill" against the bluff's subject's defense you are trained to bluff. If you succeed your bluff is in place. The bluff's DC is equal to the difference of your bluff skill minus the target's defense (note that this can be negative). The object of the bluff makes a roll to avoid the bluff: DC = bluff's DC+his level. Note that the higher the object's level the worse for him. This means that people's power level works against them in a bluff.</p><p></p><p>If objects are suspect of the bluff they do not add their level to the DC they roll against but instead they add it to their roll. To be suspect of one's bluffs you need to pass an appropriate knowledge test. </p><p></p><p>Examples of subjects and objects: </p><p>-gambling. The subject is your adversary's gaming skill and the object is your adversary.</p><p>-Bugbear special grappling meat shield move. The subject is the adversary he is grappling with and the object is the subject's ally that comes to attack. If the bluff succeeds the object attacks the subject instead of the bugbear.</p><p>"</p></blockquote><p></p>
[QUOTE="xechnao, post: 4037711, member: 58105"] By this idea the ability gets pretty easily balanced. Say that minions have a bit less knowledge of their level, elite have trained knowledge skill and solos do not even need to check. A trained rogue in bluffing and with the an appropriate power that gives a bonus to this task could have a chance to pull this once x encounter against minions if minions failed their knowledge test. Of course the trained rogue if wanted to do this maneuver should know if the enemy minions are suspicious of his dirty tricks fighting style or not (this means that he should be informed by the DM of the knowledge of his enemies) -so he does not waste his action. EDIT: whole ability description is this: " Bluff [trained power]: Each bluff has a subject and an object. The power is trained to be used against one type of defense (Fortitude, Reflex, AC, Will). Make a "d20+bluff skill" against the bluff's subject's defense you are trained to bluff. If you succeed your bluff is in place. The bluff's DC is equal to the difference of your bluff skill minus the target's defense (note that this can be negative). The object of the bluff makes a roll to avoid the bluff: DC = bluff's DC+his level. Note that the higher the object's level the worse for him. This means that people's power level works against them in a bluff. If objects are suspect of the bluff they do not add their level to the DC they roll against but instead they add it to their roll. To be suspect of one's bluffs you need to pass an appropriate knowledge test. Examples of subjects and objects: -gambling. The subject is your adversary's gaming skill and the object is your adversary. -Bugbear special grappling meat shield move. The subject is the adversary he is grappling with and the object is the subject's ally that comes to attack. If the bluff succeeds the object attacks the subject instead of the bugbear. " [/QUOTE]
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A worry about "special case monster abilities"
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