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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="Irda Ranger" data-source="post: 4037922" data-attributes="member: 1003"><p>I've read this whole thread, and while I see the validity of many points here (but absolutely disagree with PS's spelling of the word "armor"), and I have to say that I just don't share this concern too much.</p><p></p><p>1. I'd rather have a special ability in the Bugbear stat block than a Feat in a separate chapter no one but the Bugbear strangler uses anyway. An infinite list of feats is something cool in theory that I hate in practice.</p><p></p><p>2. Lots of things can be justified. "Did you see the size of the bugbear's wrist muscles in Worlds & Monsters? Without both those and a bunch of training you can't do that." That justification may make you all indignant and prissy, but it's good enough for me.</p><p></p><p>3. I doubt the Bugbear Strangler can use your Fighter 2 Power Swing. I mean, why not, right? He's a humanoid of similar size and build, right? What's good for the goose is good for the gander.</p><p></p><p>4. It makes my job as a DM easier and more fun; and combats are more 4wesome. I can forgive a lot for that.</p><p></p><p>5. I expect the vast majority of "special case" rules (what the devs are calling "Exception Based Design") will "make sense" and not require justification; like why an Ettin with two heads but only one pair of legs can do two standard actions in a round, but only one move action. I "get" that, and I think everyone else does too. Likewise, there doesn't have to be a Feat or special rule in the DMG for wing-buffets when only dragons and rocs have wings big enough to do them.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4037922, member: 1003"] I've read this whole thread, and while I see the validity of many points here (but absolutely disagree with PS's spelling of the word "armor"), and I have to say that I just don't share this concern too much. 1. I'd rather have a special ability in the Bugbear stat block than a Feat in a separate chapter no one but the Bugbear strangler uses anyway. An infinite list of feats is something cool in theory that I hate in practice. 2. Lots of things can be justified. "Did you see the size of the bugbear's wrist muscles in Worlds & Monsters? Without both those and a bunch of training you can't do that." That justification may make you all indignant and prissy, but it's good enough for me. 3. I doubt the Bugbear Strangler can use your Fighter 2 Power Swing. I mean, why not, right? He's a humanoid of similar size and build, right? What's good for the goose is good for the gander. 4. It makes my job as a DM easier and more fun; and combats are more 4wesome. I can forgive a lot for that. 5. I expect the vast majority of "special case" rules (what the devs are calling "Exception Based Design") will "make sense" and not require justification; like why an Ettin with two heads but only one pair of legs can do two standard actions in a round, but only one move action. I "get" that, and I think everyone else does too. Likewise, there doesn't have to be a Feat or special rule in the DMG for wing-buffets when only dragons and rocs have wings big enough to do them. [/QUOTE]
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A worry about "special case monster abilities"
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