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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="Geron Raveneye" data-source="post: 4038530" data-attributes="member: 2268"><p>Since a 5' step as a basic movement unit is the only thing you can still do as a free action while continuing a full-round action, it should work in a grapple as well, and since you are not moving away from the grapple, but only moving around with a pinned opponent, I don't think it's too far fetched.</p><p></p><p>Otherwise, I could simply work with the "no facing" rules D&D prefers, and say that any time a grappler has somebody pinned in his grip, he can simply use him as a meat shield against one outside attacker the same round he makes his pinning grapple, gaining a +4 Cover bonus to AC and checking if the attacker hits the living cover (who doesn't get his Dex bonus, and so cannot even move out of the way as decribed in the relevant chapter). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Apart from that, to be a bit more OT...it's funny to see 4E move back towards a more old-fashioned way to handle monsters and NPCs, mainly DM fiat, only this time they want to provide the DM with a solid framework to make the "handwaving" more or less coherent. Going by my experiences with RPGs and their promises in the last 20 years, I remain sceptically amused until I see it (and get to try it out). If they pull this off, it'll be a MAJOR help for any DM. Until then, I handle monsters and NPCs relatively similar in every edition/RPG...I stat out the most important bits (combat stats, special abilities, important skills), and wing the rest as I see fit. 3.X didn't take that ability from me, and neither the ability to make the PCs stand in the spotlight all the time, no matter how important the NPC/monster in question was. That's part of my job description as DM after all...never let PCs play second fiddle to anything.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4038530, member: 2268"] Since a 5' step as a basic movement unit is the only thing you can still do as a free action while continuing a full-round action, it should work in a grapple as well, and since you are not moving away from the grapple, but only moving around with a pinned opponent, I don't think it's too far fetched. Otherwise, I could simply work with the "no facing" rules D&D prefers, and say that any time a grappler has somebody pinned in his grip, he can simply use him as a meat shield against one outside attacker the same round he makes his pinning grapple, gaining a +4 Cover bonus to AC and checking if the attacker hits the living cover (who doesn't get his Dex bonus, and so cannot even move out of the way as decribed in the relevant chapter). :) Apart from that, to be a bit more OT...it's funny to see 4E move back towards a more old-fashioned way to handle monsters and NPCs, mainly DM fiat, only this time they want to provide the DM with a solid framework to make the "handwaving" more or less coherent. Going by my experiences with RPGs and their promises in the last 20 years, I remain sceptically amused until I see it (and get to try it out). If they pull this off, it'll be a MAJOR help for any DM. Until then, I handle monsters and NPCs relatively similar in every edition/RPG...I stat out the most important bits (combat stats, special abilities, important skills), and wing the rest as I see fit. 3.X didn't take that ability from me, and neither the ability to make the PCs stand in the spotlight all the time, no matter how important the NPC/monster in question was. That's part of my job description as DM after all...never let PCs play second fiddle to anything. [/QUOTE]
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A worry about "special case monster abilities"
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