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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="FourthBear" data-source="post: 4038975" data-attributes="member: 55846"><p>What I am worried about in this is making options like throwing sand in the eyes, using people as human shields and grappling in general more frequent than I would like to see in a campaign. Making grapple more effective and beneficial may make it more attractive for characters to use, but do we really *want* that? Do we want characters grappling more often than they swing a sword? And this goes for dedicated grappling characters as well as dilettantes. I know that I've DMed characters who have specialized in tripping or disarming. I have to admit I got tired of seeing them trip and disarm all the flippin' time. I hope that when people create these combat options that they consider why a character *wouldn't* use this tactic in every battle. I'd hate to see the majority of battles practically become running gags with the number of PCs, enemies and others using all available at hand as human shields.</p><p></p><p>Oh, and ditto to Counterspin.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4038975, member: 55846"] What I am worried about in this is making options like throwing sand in the eyes, using people as human shields and grappling in general more frequent than I would like to see in a campaign. Making grapple more effective and beneficial may make it more attractive for characters to use, but do we really *want* that? Do we want characters grappling more often than they swing a sword? And this goes for dedicated grappling characters as well as dilettantes. I know that I've DMed characters who have specialized in tripping or disarming. I have to admit I got tired of seeing them trip and disarm all the flippin' time. I hope that when people create these combat options that they consider why a character *wouldn't* use this tactic in every battle. I'd hate to see the majority of battles practically become running gags with the number of PCs, enemies and others using all available at hand as human shields. Oh, and ditto to Counterspin. [/QUOTE]
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A worry about "special case monster abilities"
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