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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="Set" data-source="post: 4039292" data-attributes="member: 41584"><p>And that's my preference. If the party fighter sees the Bugbear do this and thinks, 'Hey, I'm *stronger* than him, I have Improved Grapple, and, thanks to this Enlarge Person I've got on, I'm at least as big as him too!, I'm gonna do that!' he should be able to.</p><p></p><p>Because I don't play the game so that the NPC Bugbear can have <strong> fun </strong> doing cool stuff. I play the game with the hopes that the Player Characters get to do something fun and memorable.</p><p></p><p>I don't want to hear, 'Yeah, remember when that Bugbear shoved your Wizard in front of my Power Attack death-cleave and you had to sit out the rest of the session?' I want to hear, 'Man, that *so rocked* when I whipped that Orc up in front of his chieftan and blocked the axe with his body!'</p><p></p><p>The game doesn't need to be made more fun and memorable for the NPCs.</p><p></p><p>It just needs to be fun and memorable for the players, and quick and easy to prep and run for the DM, which, currently, it is.</p><p></p><p>With 4th Edition, I'd have to learn two seperate sets of rules, one for PC generation and one for NPC generation, with lists of incompatible powers and abilities, and it sounds like *tons* of situational modifiers changing round by round, depending on what the Warlord or whatever is doing to modify his allies or penalize the enemy this round. Blech. Way too much math for my blood. Some playtest reports suggest that certain classes and monsters may get situational abilities that they can use when certain openings appear or certain conditions are satisfied, which sounds like even more workfun for the DM.</p><p></p><p>Worse, it sounds like I won't be able to use templates or cheat programs to fill stuff in, since monster abilities will be 'handwaved' and I'm supposed to 'assign numbers that I think <strong>feel right</strong>,' whatever the heck that means. Crikey! I don't want to *design* the game, I just want to play it!</p></blockquote><p></p>
[QUOTE="Set, post: 4039292, member: 41584"] And that's my preference. If the party fighter sees the Bugbear do this and thinks, 'Hey, I'm *stronger* than him, I have Improved Grapple, and, thanks to this Enlarge Person I've got on, I'm at least as big as him too!, I'm gonna do that!' he should be able to. Because I don't play the game so that the NPC Bugbear can have [b] fun [/b] doing cool stuff. I play the game with the hopes that the Player Characters get to do something fun and memorable. I don't want to hear, 'Yeah, remember when that Bugbear shoved your Wizard in front of my Power Attack death-cleave and you had to sit out the rest of the session?' I want to hear, 'Man, that *so rocked* when I whipped that Orc up in front of his chieftan and blocked the axe with his body!' The game doesn't need to be made more fun and memorable for the NPCs. It just needs to be fun and memorable for the players, and quick and easy to prep and run for the DM, which, currently, it is. With 4th Edition, I'd have to learn two seperate sets of rules, one for PC generation and one for NPC generation, with lists of incompatible powers and abilities, and it sounds like *tons* of situational modifiers changing round by round, depending on what the Warlord or whatever is doing to modify his allies or penalize the enemy this round. Blech. Way too much math for my blood. Some playtest reports suggest that certain classes and monsters may get situational abilities that they can use when certain openings appear or certain conditions are satisfied, which sounds like even more workfun for the DM. Worse, it sounds like I won't be able to use templates or cheat programs to fill stuff in, since monster abilities will be 'handwaved' and I'm supposed to 'assign numbers that I think [b]feel right[/b],' whatever the heck that means. Crikey! I don't want to *design* the game, I just want to play it! [/QUOTE]
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A worry about "special case monster abilities"
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