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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="Ruin Explorer" data-source="post: 4039629" data-attributes="member: 18"><p>Yeah, there's the fact that the dragon is, what, Colossal, and thus would gain little to no benefit from waving one of the people around in front of it, certainly no more than a normal grapple. That'd be like a PC trying to use a rat as a shield! So, apparently we don't have a problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Jaer - I think you're spot on, AND I really don't like the philosophy, and I don't think that, in the long run, it will make for a more fun game, UNLESS they have some excellent stunt rules (and to be honest I don't believe that they have ANY stunt rules - as per JohnSnow's reading, I think what Mike refers to vaguely is the DMG having rules for creating abilities etc., not for stunting). It'll make for a simpler, faster, game, and probably a better "tactical experience", but for me, D&D is still an RPG first and a tactical thing waaaaaaaaaaaaay distant second, so I like it when my players can do wierd/crazy stuff and I don't have to make up rules on the spot. I'd rather have, simple, quick rules for corner-case stuff, than no rules at all.</p><p></p><p>My main fear about 4E, and I'm pretty sure I'm spot-on here, is that, like in 1E and 2E, virtually every DM will have several sheets worth of "house rules" and not "Omg that's so banned from my campaign"-type rules like 3E had, but elaborate rules for things Mike and the gang decided to "except".</p><p></p><p>What's going to be worse is, when, later in 4E, we get splatbook after splatbook reintroducing precisely the kind of complexity that they've removed, or equally stupidly, letting a few people of specific classes (probably paragon and epic tier classes) do stuff that logically any PC should be able to. </p><p></p><p>Oh well, not the end of the world, I just think letting humanoid, human-sized, human intelligence, human-strength monsters do non-magical, non-physiological "stunts" that the PCs and other NPCs can't replicate is BAD JUJU. It's not that I object to "exception-based design" generally, just certain (mis)uses of it. I'm all for monsters having abilities PC don't have. I just prefer them to by physiological or magical on humanoid creatures.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4039629, member: 18"] Yeah, there's the fact that the dragon is, what, Colossal, and thus would gain little to no benefit from waving one of the people around in front of it, certainly no more than a normal grapple. That'd be like a PC trying to use a rat as a shield! So, apparently we don't have a problem :) Jaer - I think you're spot on, AND I really don't like the philosophy, and I don't think that, in the long run, it will make for a more fun game, UNLESS they have some excellent stunt rules (and to be honest I don't believe that they have ANY stunt rules - as per JohnSnow's reading, I think what Mike refers to vaguely is the DMG having rules for creating abilities etc., not for stunting). It'll make for a simpler, faster, game, and probably a better "tactical experience", but for me, D&D is still an RPG first and a tactical thing waaaaaaaaaaaaay distant second, so I like it when my players can do wierd/crazy stuff and I don't have to make up rules on the spot. I'd rather have, simple, quick rules for corner-case stuff, than no rules at all. My main fear about 4E, and I'm pretty sure I'm spot-on here, is that, like in 1E and 2E, virtually every DM will have several sheets worth of "house rules" and not "Omg that's so banned from my campaign"-type rules like 3E had, but elaborate rules for things Mike and the gang decided to "except". What's going to be worse is, when, later in 4E, we get splatbook after splatbook reintroducing precisely the kind of complexity that they've removed, or equally stupidly, letting a few people of specific classes (probably paragon and epic tier classes) do stuff that logically any PC should be able to. Oh well, not the end of the world, I just think letting humanoid, human-sized, human intelligence, human-strength monsters do non-magical, non-physiological "stunts" that the PCs and other NPCs can't replicate is BAD JUJU. It's not that I object to "exception-based design" generally, just certain (mis)uses of it. I'm all for monsters having abilities PC don't have. I just prefer them to by physiological or magical on humanoid creatures. [/QUOTE]
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A worry about "special case monster abilities"
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