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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="Kraydak" data-source="post: 4039718" data-attributes="member: 12306"><p>Given that poison immunity is *BUILT INTO THE GAME* at 11th level, the obvious answer to your supposedly rhetorical question is, in fact, that the ability can be balanced. Not that poison immunity has anything to do with a variant grappling option. It is a mundane, tactical option for a freaking non-very-advanced bugbear. If it would cause problems in PC's hands, it will cause problems in NPC hands too.</p><p></p><p></p><p></p><p>If the power is *SO* strong that you *CAN AND SHOULD* use it every round, then the power's design is the problem. It is being stated up at too low a level, and the users have inadequate other options. If bugbears use it every round because their other options are weak, that is a case of risky monster design (glass-cannon issues being raised). If, as a general ability, it completely outclasses all the other ablities, that means the prereqs are too low.</p><p></p><p>Maybe, maybe, maybe supernatural abilities should exhibit PC/NPC asymmetry. I have *never* seen a well argued example of such (although I have seen countless poorly thought out arguments for it). Mundane abilities are another matter entirely.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4039718, member: 12306"] Given that poison immunity is *BUILT INTO THE GAME* at 11th level, the obvious answer to your supposedly rhetorical question is, in fact, that the ability can be balanced. Not that poison immunity has anything to do with a variant grappling option. It is a mundane, tactical option for a freaking non-very-advanced bugbear. If it would cause problems in PC's hands, it will cause problems in NPC hands too. If the power is *SO* strong that you *CAN AND SHOULD* use it every round, then the power's design is the problem. It is being stated up at too low a level, and the users have inadequate other options. If bugbears use it every round because their other options are weak, that is a case of risky monster design (glass-cannon issues being raised). If, as a general ability, it completely outclasses all the other ablities, that means the prereqs are too low. Maybe, maybe, maybe supernatural abilities should exhibit PC/NPC asymmetry. I have *never* seen a well argued example of such (although I have seen countless poorly thought out arguments for it). Mundane abilities are another matter entirely. [/QUOTE]
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A worry about "special case monster abilities"
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