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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="Plane Sailing" data-source="post: 4040419" data-attributes="member: 114"><p>Sorry, I don't think I explained my concern well enough here.</p><p></p><p>I'll try again (borrowing some great examples someone else used up-thread).</p><p></p><p>Ettins having a special ability to take an additional standard action but still only one move action (two independent heads, only one pair of legs) makes perfect sense to me.</p><p></p><p>Mindflayers having the ability to extract someones brain with their head-tentacles makes perfect sense to me.</p><p></p><p>Frosty Creature x having the magic ability to make a place slippery while others don't makes perfect sense to me.</p><p></p><p>What doesn't make sense is when creatures like the Bebelith 'rend armour' or to a slightly lesser extent Nightwalker 'crush item' abilities get apparently tacked onto a monster, and don't seem to be well connected either thematically or magically with the creature.</p><p></p><p>Thus I'm not saying that all creatures that look alike should have the same powers (far from it!) I'm just concerned about the possibility of strange one-off powers creeping in which don't seem to have any connection with the creature as such.</p><p></p><p>After all, to take your example, because one snake has poison you wouldn't want to say that no other snake had poison, would you? There are sound reasons for carrying powers over to other creatures where it is thematically appropriate without requiring a blanket coverage to all creatures.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4040419, member: 114"] Sorry, I don't think I explained my concern well enough here. I'll try again (borrowing some great examples someone else used up-thread). Ettins having a special ability to take an additional standard action but still only one move action (two independent heads, only one pair of legs) makes perfect sense to me. Mindflayers having the ability to extract someones brain with their head-tentacles makes perfect sense to me. Frosty Creature x having the magic ability to make a place slippery while others don't makes perfect sense to me. What doesn't make sense is when creatures like the Bebelith 'rend armour' or to a slightly lesser extent Nightwalker 'crush item' abilities get apparently tacked onto a monster, and don't seem to be well connected either thematically or magically with the creature. Thus I'm not saying that all creatures that look alike should have the same powers (far from it!) I'm just concerned about the possibility of strange one-off powers creeping in which don't seem to have any connection with the creature as such. After all, to take your example, because one snake has poison you wouldn't want to say that no other snake had poison, would you? There are sound reasons for carrying powers over to other creatures where it is thematically appropriate without requiring a blanket coverage to all creatures. Cheers [/QUOTE]
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A worry about "special case monster abilities"
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