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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="I'm A Banana" data-source="post: 4041311" data-attributes="member: 2067"><p>It interferes with my enjoyment of the game to have abilities that anyone could do relegated to special pigeonholes that aren't available to everyone. If the stunt system fixes this by giving me a robust set of rules to accomplish coolness with, then anyone can use them, and my enjoyment remains intact.</p><p></p><p>If, however, the Bugbear Strangler is the only creature in the game at launch who can take someone and use them as a human shield without extensive houseruling, yeah, they are abandoning my needs, at least in this matter.</p><p></p><p></p><p></p><p>It'd be great if we had rules that everyone could use that represents swinging harder and with less accuracy. I'd embrace putting something like a less-effective power attack in the core attacking rules. A stunts system might actually do that, allowing something like "raises" for more damage, giving less of a chance of success on the attack roll. I know it has been used to great effect in other games, why not D&D?</p><p></p><p></p><p></p><p>So that when one of my players says "Bugbear Stranglers are super fetch, KM, can I play one next week?" I can say "Hell yes, TV's Hannah Montana!" and we can all have milk and cookies.</p><p></p><p>Or, more practically, so that when the Bugbear Strangler uses his ability, it works kind of like what happens with the PC's do the same thing, just maybe better, making the ability more memorable, and ensuring that it adheres to the same rules, increasing consistency and my enjoyment of the game through that increase.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4041311, member: 2067"] It interferes with my enjoyment of the game to have abilities that anyone could do relegated to special pigeonholes that aren't available to everyone. If the stunt system fixes this by giving me a robust set of rules to accomplish coolness with, then anyone can use them, and my enjoyment remains intact. If, however, the Bugbear Strangler is the only creature in the game at launch who can take someone and use them as a human shield without extensive houseruling, yeah, they are abandoning my needs, at least in this matter. It'd be great if we had rules that everyone could use that represents swinging harder and with less accuracy. I'd embrace putting something like a less-effective power attack in the core attacking rules. A stunts system might actually do that, allowing something like "raises" for more damage, giving less of a chance of success on the attack roll. I know it has been used to great effect in other games, why not D&D? So that when one of my players says "Bugbear Stranglers are super fetch, KM, can I play one next week?" I can say "Hell yes, TV's Hannah Montana!" and we can all have milk and cookies. Or, more practically, so that when the Bugbear Strangler uses his ability, it works kind of like what happens with the PC's do the same thing, just maybe better, making the ability more memorable, and ensuring that it adheres to the same rules, increasing consistency and my enjoyment of the game through that increase. [/QUOTE]
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Community
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A worry about "special case monster abilities"
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