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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="The Little Raven" data-source="post: 4041397" data-attributes="member: 10095"><p>So, again, this simply leads to the previous edition problems of spellcasters being cool and unique and non-spellcasters being extensions of what everyone else can do, too. Simply by "virtue" of not being magical, fighters and other martial classes get their distinctness removed or toned down in a bid for overrated and needless "realism."</p><p></p><p></p><p></p><p>Except, y'know, training. If it takes training to punch someone in the gut while they're falling from your trip, then I don't see why it wouldn't take training to properly use someone as a body shield against a professional marksman (which is what a ranger would be).</p><p></p><p>I used to go paintballing with my friends a lot, and we used to do Counter-strike style games, like rescuing/protecting hostages and such. Even using one as a bullet shield, I managed to get popped in the leg a couple times before they splattered my face mask.</p><p></p><p></p><p></p><p>But that doesn't explain any logic behind rewriting the Bugbear Strangler rules to be in line with your own houserule for a player-based Meat Shield ability, aside from a desire for symmetry between player/monster rules, which I will once again call needless (since they are intended for different functions).</p><p></p><p></p><p></p><p>And again, you run into rules bloat that essentially gives stripped down versions of a number of class abilities (fighter, for example) for free to everyone. You fill your core system will all this minutiae (even more than 3e did, if you extrapolate it out to all the "stuff that should be possible by anyone), diminish niche protection for a specific group (non-spellcasters) and do nothing to make individual characters more distinct.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4041397, member: 10095"] So, again, this simply leads to the previous edition problems of spellcasters being cool and unique and non-spellcasters being extensions of what everyone else can do, too. Simply by "virtue" of not being magical, fighters and other martial classes get their distinctness removed or toned down in a bid for overrated and needless "realism." Except, y'know, training. If it takes training to punch someone in the gut while they're falling from your trip, then I don't see why it wouldn't take training to properly use someone as a body shield against a professional marksman (which is what a ranger would be). I used to go paintballing with my friends a lot, and we used to do Counter-strike style games, like rescuing/protecting hostages and such. Even using one as a bullet shield, I managed to get popped in the leg a couple times before they splattered my face mask. But that doesn't explain any logic behind rewriting the Bugbear Strangler rules to be in line with your own houserule for a player-based Meat Shield ability, aside from a desire for symmetry between player/monster rules, which I will once again call needless (since they are intended for different functions). And again, you run into rules bloat that essentially gives stripped down versions of a number of class abilities (fighter, for example) for free to everyone. You fill your core system will all this minutiae (even more than 3e did, if you extrapolate it out to all the "stuff that should be possible by anyone), diminish niche protection for a specific group (non-spellcasters) and do nothing to make individual characters more distinct. [/QUOTE]
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A worry about "special case monster abilities"
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