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General Tabletop Discussion
*Pathfinder & Starfinder
A worry about "special case monster abilities"
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<blockquote data-quote="delericho" data-source="post: 4041524" data-attributes="member: 22424"><p>Alternatively, what you do is <em>not</em> describe all the special cases, and instead provide the basic combat mechanisms coupled with an extensive and detailed set of guidelines for how the DM should adjudicate all these odd cases.</p><p></p><p>So, instead of describing rules for the Human Meatshield, and Disarm, and Power Attack, and Fighting Defensively, and Sliding Under the Table, and Sunder, and Swinging on the Chandelier, and a million other special cases, you give one set of guidelines that enable the DM to handle all of these, complete with detailed examples of one or two.</p><p></p><p>They might even call it a "stunt system" or somesuch thing.</p><p></p><p>As an added bonus, you can then add a discussion about the balance between 'realistic' combat (where stunts would be discouraged with heavy penalties) and 'cinematic' combat (where stunts are encouraged by generous application of bonuses... and additional bonuses for doing something <em>new</em> and exciting). Providing all the specific examples instead of the general rules makes that sort of adjustment for flavour extremely difficult.</p></blockquote><p></p>
[QUOTE="delericho, post: 4041524, member: 22424"] Alternatively, what you do is [i]not[/i] describe all the special cases, and instead provide the basic combat mechanisms coupled with an extensive and detailed set of guidelines for how the DM should adjudicate all these odd cases. So, instead of describing rules for the Human Meatshield, and Disarm, and Power Attack, and Fighting Defensively, and Sliding Under the Table, and Sunder, and Swinging on the Chandelier, and a million other special cases, you give one set of guidelines that enable the DM to handle all of these, complete with detailed examples of one or two. They might even call it a "stunt system" or somesuch thing. As an added bonus, you can then add a discussion about the balance between 'realistic' combat (where stunts would be discouraged with heavy penalties) and 'cinematic' combat (where stunts are encouraged by generous application of bonuses... and additional bonuses for doing something [i]new[/i] and exciting). Providing all the specific examples instead of the general rules makes that sort of adjustment for flavour extremely difficult. [/QUOTE]
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A worry about "special case monster abilities"
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