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<blockquote data-quote="Mallerick" data-source="post: 782068" data-attributes="member: 603"><p>To give an idea of another god to see the contrast, well here it is:</p><p>Frostra is an angry Arelian, essentially snow elves, who became a mortal ascendant into the Pantheon. She represents revenge, the cold, desolation and solitutde.</p><p></p><p></p><p>Frostra</p><p></p><p>Rotes</p><p>Grasp of Winter – User takes one less damage from the cold. If cast in a group, every one hundred people involved provides a 1% chance that the rage of a wintry storm dissipates. There is a base 10% chance that Frostra will be angered by the request and increase the power of the storm.</p><p></p><p>Quiet Solitude – User may ignore all normal sounds in his presence.</p><p></p><p></p><p>Proselyte</p><p>Requirement: Knowledge (Religion:Frostra): 1</p><p>Benefit: </p><p>+2 on any roll vs. cold or cold effects, 1 time per day</p><p></p><p>Orthodox</p><p>Requirement: </p><p>Knowledge (Religion:Frostra): 3</p><p>Alignment: any non-good</p><p></p><p>Benefit: </p><p>Pass without trace: snow, duration: X</p><p>Walk on Ice as if normal ground</p><p></p><p>Disciple</p><p>Requirement: </p><p>Knowledge (Religion:Frostra): 7</p><p>Alignment: any non-good</p><p>One month of total isolation from all other people</p><p></p><p>Benefit: </p><p>+2 save on any spell that affects the mind</p><p></p><p>Devoted</p><p>Requirement: </p><p>Knowledge (Religion:Frostra): 10</p><p>Alignment: any non-good</p><p>Race: Arel</p><p>One week of survival in the most inhospitable environment available, alone</p><p></p><p>Benefit: </p><p>DR: 10 vs. cold and cold effects</p><p></p><p></p><p>Zealot</p><p>Requirement:</p><p>Knowledge (Religion:Frostra): 15</p><p>Alignment: any non-good</p><p>Race: Arel</p><p>Sex: Female</p><p>Revenge – Someone that has wronged you must be made to pay. The person must be destroyed little by little. Politically, socially, financially and after the person is left as waste their very life must be taken.</p><p></p><p>Benefit: </p><p>Word of Despair – with but a few words the zealot convinces the target of the Word that his life is meaningless. The target makes a saving throw vs DC 15 + Zealot’s level. If they fail they stop whatever they are doing and to wander away. This effect lasts for 1d6 rounds. They again make a saving throw to determine if they have broken the effect. Failure continues the effect. Attacking the victim will negate the effect.</p></blockquote><p></p>
[QUOTE="Mallerick, post: 782068, member: 603"] To give an idea of another god to see the contrast, well here it is: Frostra is an angry Arelian, essentially snow elves, who became a mortal ascendant into the Pantheon. She represents revenge, the cold, desolation and solitutde. Frostra Rotes Grasp of Winter – User takes one less damage from the cold. If cast in a group, every one hundred people involved provides a 1% chance that the rage of a wintry storm dissipates. There is a base 10% chance that Frostra will be angered by the request and increase the power of the storm. Quiet Solitude – User may ignore all normal sounds in his presence. Proselyte Requirement: Knowledge (Religion:Frostra): 1 Benefit: +2 on any roll vs. cold or cold effects, 1 time per day Orthodox Requirement: Knowledge (Religion:Frostra): 3 Alignment: any non-good Benefit: Pass without trace: snow, duration: X Walk on Ice as if normal ground Disciple Requirement: Knowledge (Religion:Frostra): 7 Alignment: any non-good One month of total isolation from all other people Benefit: +2 save on any spell that affects the mind Devoted Requirement: Knowledge (Religion:Frostra): 10 Alignment: any non-good Race: Arel One week of survival in the most inhospitable environment available, alone Benefit: DR: 10 vs. cold and cold effects Zealot Requirement: Knowledge (Religion:Frostra): 15 Alignment: any non-good Race: Arel Sex: Female Revenge – Someone that has wronged you must be made to pay. The person must be destroyed little by little. Politically, socially, financially and after the person is left as waste their very life must be taken. Benefit: Word of Despair – with but a few words the zealot convinces the target of the Word that his life is meaningless. The target makes a saving throw vs DC 15 + Zealot’s level. If they fail they stop whatever they are doing and to wander away. This effect lasts for 1d6 rounds. They again make a saving throw to determine if they have broken the effect. Failure continues the effect. Attacking the victim will negate the effect. [/QUOTE]
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