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A wraith on the loose
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<blockquote data-quote="Kyramus" data-source="post: 1151582" data-attributes="member: 7072"><p>A Death God's Cleric returned as a Wraith.</p><p></p><p>Agenda:</p><p>Revenge on the Paladin</p><p></p><p>How to impliment:</p><p>1) The obvious death to paladin </p><p>2) Revenge in the form of the Paladin also getting executed publicly</p><p>3) make the paladin loose faith</p><p>4) turn the paladin to the worship of his god. (side note: paladin serves new god, dies, and returns as an undead , part of cleric's revenge)</p><p>5) Masquerade as the paladin and ravage the country side at night.</p><p></p><p>as for the village situation. I'd say not to take the paladin's powers. HOWEVER take one of the powers. DM choice. I'd probably pick disease immunity. and before they arrive at the village, have the paladin cure someone with some sort of flu. Before they arrive, paladin gets a fever and aches. </p><p></p><p>Villiagers would be sickly but not dead. They'd blame the paladin and group for bringing down a curse on their village. Prisoners would probably be killed and turned into wightlings. added thing of the group feeling that they left behind something unfinished. have one of the wightlings boosted with cleric spells to make him look like the leader.</p><p></p><p>Once the party is done with the group, wraith starts to follow the group and begins to impliment the tactics above. he might also send word for another cleric tot ake his place in the village with a note that the villagers are in a weakened state and it's now ready for the change. change being turning everyone into skeletons or zombies with a minor illusion/preservation spell to keep them looking normal. Village becomes a new outpost for the death clerics.</p><p></p><p>If the Paladin has family, the wraith might go after them first. Maybe nudge a brother or sister into the service of the Death God. And go through a few trials to gain their powers, finally a good test for the sibling is to prove their loyalty to their new deity. They have to face and sacrifice a paladin of an opposing order (insert player's paladin order here). Then let the fireworks happen as the Paladin might not try to kill his brother/sister while the brother/sister is playing for keeps.</p><p></p><p>hehe</p><p>ok i'm turning a little too sadistic. Have fun with the ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kyramus, post: 1151582, member: 7072"] A Death God's Cleric returned as a Wraith. Agenda: Revenge on the Paladin How to impliment: 1) The obvious death to paladin 2) Revenge in the form of the Paladin also getting executed publicly 3) make the paladin loose faith 4) turn the paladin to the worship of his god. (side note: paladin serves new god, dies, and returns as an undead , part of cleric's revenge) 5) Masquerade as the paladin and ravage the country side at night. as for the village situation. I'd say not to take the paladin's powers. HOWEVER take one of the powers. DM choice. I'd probably pick disease immunity. and before they arrive at the village, have the paladin cure someone with some sort of flu. Before they arrive, paladin gets a fever and aches. Villiagers would be sickly but not dead. They'd blame the paladin and group for bringing down a curse on their village. Prisoners would probably be killed and turned into wightlings. added thing of the group feeling that they left behind something unfinished. have one of the wightlings boosted with cleric spells to make him look like the leader. Once the party is done with the group, wraith starts to follow the group and begins to impliment the tactics above. he might also send word for another cleric tot ake his place in the village with a note that the villagers are in a weakened state and it's now ready for the change. change being turning everyone into skeletons or zombies with a minor illusion/preservation spell to keep them looking normal. Village becomes a new outpost for the death clerics. If the Paladin has family, the wraith might go after them first. Maybe nudge a brother or sister into the service of the Death God. And go through a few trials to gain their powers, finally a good test for the sibling is to prove their loyalty to their new deity. They have to face and sacrifice a paladin of an opposing order (insert player's paladin order here). Then let the fireworks happen as the Paladin might not try to kill his brother/sister while the brother/sister is playing for keeps. hehe ok i'm turning a little too sadistic. Have fun with the ideas. :) [/QUOTE]
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