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A Wrought Iron Fence Made of Tigers
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<blockquote data-quote="Filcher" data-source="post: 4479592" data-attributes="member: 38251"><p>Meh. *shrug* Doesn't hold water for me. Obviously it does for you, and I respect that. </p><p></p><p>My reasoning: Every previous edition of D&D was FULL of abstractions. HP? What the hell is a HP? Why isn't my character hurt until he keels over, dead? Why does my 10th level fighter have the same HP as a war elephant? Why doesn't armor diminish the damage I take, instead of simply making attacks miss? ...And so on. Just because we all accept them doesn't mean they aren't abstractions. </p><p></p><p>4E has its own set of abstractions, but opponents cry foul as if abstractions never existed in the game before. Suddenly the mechanics detract from the sacred story. </p><p></p><p>Huh? I don't buy it. Or rather, the mechanics might distract from the story in YOUR game, but they certainly don't in mine. I hope you have a version of D&D that works to support your vision of sword and sorcery roleplaying.</p></blockquote><p></p>
[QUOTE="Filcher, post: 4479592, member: 38251"] Meh. *shrug* Doesn't hold water for me. Obviously it does for you, and I respect that. My reasoning: Every previous edition of D&D was FULL of abstractions. HP? What the hell is a HP? Why isn't my character hurt until he keels over, dead? Why does my 10th level fighter have the same HP as a war elephant? Why doesn't armor diminish the damage I take, instead of simply making attacks miss? ...And so on. Just because we all accept them doesn't mean they aren't abstractions. 4E has its own set of abstractions, but opponents cry foul as if abstractions never existed in the game before. Suddenly the mechanics detract from the sacred story. Huh? I don't buy it. Or rather, the mechanics might distract from the story in YOUR game, but they certainly don't in mine. I hope you have a version of D&D that works to support your vision of sword and sorcery roleplaying. [/QUOTE]
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