Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A Wrought Iron Fence Made of Tigers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 4479712" data-attributes="member: 1879"><p>I'm with Kamikaze Midget on this one. The disconnect between the rules and the in game rationalization are disruptive to me. </p><p></p><p>If my buddy is playing a paladin and uses bolstering strike to give me some temp HP, what did my character just experience? How would he describe it over drinks in a bar to someone who had never seen a bolstering strike used? How about a fighters "Get over here"?</p><p></p><p>Similarly the disconnect between flavor text and action leave me unsure what my character can do. EG: A rogue an use blinding barrage to throw knives into the eyes of 9 different people in a single throw. Could he throw 9 knives at once to make a ladder for Mr. Furious to climb up to rescue his GF? Why/Why not?</p><p></p><p>It is true that the mutability of the fluff has advantages. Replace a Paladin's radiant damage with Necrotic and BOOM you have a warrior of darkness. Replace it with plants and you have a combat gardener. But about the 5th time you make a new class with a search and replace swap it all starts to seem kind of pointless. And the structure of 4e hinders some of the coolest classes 3e ever came out with. A totemist or Binder is almost impossible to do with 4e and they were two of the most flavorful and story generating classes I've ever seen. I can't look at them without new characters and societies and back stories brewing up in my head.</p><p></p><p>When I look at the best parts of 4e I get 10 seconds of cool action scene footage, but not societies and anthropology essays spinning out of my subconscious.</p></blockquote><p></p>
[QUOTE="Andor, post: 4479712, member: 1879"] I'm with Kamikaze Midget on this one. The disconnect between the rules and the in game rationalization are disruptive to me. If my buddy is playing a paladin and uses bolstering strike to give me some temp HP, what did my character just experience? How would he describe it over drinks in a bar to someone who had never seen a bolstering strike used? How about a fighters "Get over here"? Similarly the disconnect between flavor text and action leave me unsure what my character can do. EG: A rogue an use blinding barrage to throw knives into the eyes of 9 different people in a single throw. Could he throw 9 knives at once to make a ladder for Mr. Furious to climb up to rescue his GF? Why/Why not? It is true that the mutability of the fluff has advantages. Replace a Paladin's radiant damage with Necrotic and BOOM you have a warrior of darkness. Replace it with plants and you have a combat gardener. But about the 5th time you make a new class with a search and replace swap it all starts to seem kind of pointless. And the structure of 4e hinders some of the coolest classes 3e ever came out with. A totemist or Binder is almost impossible to do with 4e and they were two of the most flavorful and story generating classes I've ever seen. I can't look at them without new characters and societies and back stories brewing up in my head. When I look at the best parts of 4e I get 10 seconds of cool action scene footage, but not societies and anthropology essays spinning out of my subconscious. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Wrought Iron Fence Made of Tigers
Top