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A Wrought Iron Fence Made of Tigers
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<blockquote data-quote="Remathilis" data-source="post: 4480539" data-attributes="member: 7635"><p>At some point between the printing of <em>Wizards Present: X and Y</em> preview books and the 4e core books, SCRAMJET got ejected from the game-design cockpit and FLYWHEEL had to cover the entirety of the program. This, I believe is solely the reaction WotC got to Dragon Tail Cut, Golden Wyvern Adept, Animus, and a bunch of other flavor-inspired ideas that got cut because of the NERD RAGE of "How DARE WotC dictate my game fluff!" Go back and read the preview books; WotC had a much more detailed interaction between their world and the rules, but much of it was ejected (wrongly, IMHO) for this litely-flavored ruleset that alludes to deeper meaning but divorces concept form implementation, creating rules that seem superficially shallow because there is no "reason" backing them up.</p><p></p><p>Compare that to older D&D rules: dwarves couldn't be wizards because of a flavor reason. It was spelled out. I doubt the Internet of 1977 would have suffered a hemorrhage that "Oh NOES! GARY IS DICTATING MY GAME FLUFF! I WANT DWARVEN MAGES! Gary Gygax MUST be stopped!!11!" </p><p></p><p>Personally, the greatest disservice WotC gave its customer base was going back and remove the fluff around the rules. Its the reason the Monster Manual reads like the SRD doc and why really cool ideas like Animus and Mage Orders were scrapped for little or no flavor alternatives (or simply left hanging). </p><p></p><p>WotC had no problem dictating fluff in 3e (see: paladin, barbarian, prestige classes, monks, warlocks, etc) why the sudden aversion now?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4480539, member: 7635"] At some point between the printing of [I]Wizards Present: X and Y[/I] preview books and the 4e core books, SCRAMJET got ejected from the game-design cockpit and FLYWHEEL had to cover the entirety of the program. This, I believe is solely the reaction WotC got to Dragon Tail Cut, Golden Wyvern Adept, Animus, and a bunch of other flavor-inspired ideas that got cut because of the NERD RAGE of "How DARE WotC dictate my game fluff!" Go back and read the preview books; WotC had a much more detailed interaction between their world and the rules, but much of it was ejected (wrongly, IMHO) for this litely-flavored ruleset that alludes to deeper meaning but divorces concept form implementation, creating rules that seem superficially shallow because there is no "reason" backing them up. Compare that to older D&D rules: dwarves couldn't be wizards because of a flavor reason. It was spelled out. I doubt the Internet of 1977 would have suffered a hemorrhage that "Oh NOES! GARY IS DICTATING MY GAME FLUFF! I WANT DWARVEN MAGES! Gary Gygax MUST be stopped!!11!" Personally, the greatest disservice WotC gave its customer base was going back and remove the fluff around the rules. Its the reason the Monster Manual reads like the SRD doc and why really cool ideas like Animus and Mage Orders were scrapped for little or no flavor alternatives (or simply left hanging). WotC had no problem dictating fluff in 3e (see: paladin, barbarian, prestige classes, monks, warlocks, etc) why the sudden aversion now? [/QUOTE]
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