Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A Wrought Iron Fence Made of Tigers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceFractal" data-source="post: 4481279" data-attributes="member: 27704"><p>I think this may be a point that need clarification. For <em>representing</em> an externally generated story, these effects may be problematic. For <em>inspiring</em> a story, these effects are no more of a problem than anything else. Nobody is saying that 4E can't represent stories (at least I'm not) - the question is whether it can inspire them.</p><p></p><p></p><p>Let's take an example. One thing I've done for inspiration is to think about how the magic that exists would have an effect on the world. How people could benefit from it, try to understand it, and defend against it, using the most practical methods possible. For instance:</p><p>[sblock=Teleport and Scry]If you look at Teleport and Scry, those are some spells with a large effect on the world - an effect that the rich and powerful may want to defend themselves again. Now often, you see the defense against these basically handwaved or homebrewed. But looking at the spells in question, there's some relatively defenses with interesting results:</p><p></p><p>Scrying - The scryer can watch and listen, but not feel or read thoughts. So for those in the know, important deals are sometimes made by a tactile form of sign language - basically a secret handshake turned into a code, with the hands inside a box or covered by a cloth. For those powerful enough - a spell like Rary's Telepathic Bond can ensure private communication. And both these methods also work against mundane spies or invisible watchers as well.</p><p></p><p>Teleportation - A simple fact many people don't recall - Teleportation can't put you somewhere without a clear space. So what secret technique can be used to safeguard a vault from teleportation? Beads. Simple the same hanging strands that make up a beaded curtain, space all throughout the vault so that no space exists large enough for a thief to fit without touching one. Try to teleport in, and you get shunted outside, painfully.[/sblock]The end result? Flavor details, potential plot elements, and information for plots and schemes, all from a couple spells. If teleportation and scrying were by DM fiat, or so limited that they have little effect on the world at large, then there wouldn't have been any inspiration for that. Sure, I could make something up, decide that in my world people use silver coins inset into the walls to protect against arcane sight - but it wouldn't have the same resonance that these have. Flavor inspired by the rules lets you show, not tell - the players may notice these customs, wonder about them, forget about them, and then later, when they have these kind of spells, have a flash of surprise when they realize the underlying pattern. And it will actually be the players realizing it - not just you telling them "you realize that those coins must have been to prevent scrying".</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4481279, member: 27704"] I think this may be a point that need clarification. For [I]representing[/I] an externally generated story, these effects may be problematic. For [I]inspiring[/I] a story, these effects are no more of a problem than anything else. Nobody is saying that 4E can't represent stories (at least I'm not) - the question is whether it can inspire them. Let's take an example. One thing I've done for inspiration is to think about how the magic that exists would have an effect on the world. How people could benefit from it, try to understand it, and defend against it, using the most practical methods possible. For instance: [sblock=Teleport and Scry]If you look at Teleport and Scry, those are some spells with a large effect on the world - an effect that the rich and powerful may want to defend themselves again. Now often, you see the defense against these basically handwaved or homebrewed. But looking at the spells in question, there's some relatively defenses with interesting results: Scrying - The scryer can watch and listen, but not feel or read thoughts. So for those in the know, important deals are sometimes made by a tactile form of sign language - basically a secret handshake turned into a code, with the hands inside a box or covered by a cloth. For those powerful enough - a spell like Rary's Telepathic Bond can ensure private communication. And both these methods also work against mundane spies or invisible watchers as well. Teleportation - A simple fact many people don't recall - Teleportation can't put you somewhere without a clear space. So what secret technique can be used to safeguard a vault from teleportation? Beads. Simple the same hanging strands that make up a beaded curtain, space all throughout the vault so that no space exists large enough for a thief to fit without touching one. Try to teleport in, and you get shunted outside, painfully.[/sblock]The end result? Flavor details, potential plot elements, and information for plots and schemes, all from a couple spells. If teleportation and scrying were by DM fiat, or so limited that they have little effect on the world at large, then there wouldn't have been any inspiration for that. Sure, I could make something up, decide that in my world people use silver coins inset into the walls to protect against arcane sight - but it wouldn't have the same resonance that these have. Flavor inspired by the rules lets you show, not tell - the players may notice these customs, wonder about them, forget about them, and then later, when they have these kind of spells, have a flash of surprise when they realize the underlying pattern. And it will actually be the players realizing it - not just you telling them "you realize that those coins must have been to prevent scrying". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Wrought Iron Fence Made of Tigers
Top