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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A5E Character Sheet
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<blockquote data-quote="Pedantic" data-source="post: 8761719" data-attributes="member: 6690965"><p>I was planning to put the proficiency bonus and expertise die value directly there, so you don't have to reference any other part of the sheet. Could definitely mess with the box sizes.</p><p></p><p>Yeah, I've noticed new players routinely end up looking at the save number when trying to get their attribute information. I opted to remove them entirely from the skill check loop and move them closer to the "defenses" area, to make it clear you're checking them in reaction to something happening to you.</p><p></p><p>Generally you only need either a to-hit number or a DC number, I figured you'd put that value in the box, and cross off the irrelevant indicator. The short blank is to indicate the save type with an abbreviation, like Str, Con, Cha, etc.</p><p></p><p>I wanted to avoid sending you to another line on the sheet when you're making a decision, so I put the attack bonuses/DC box in as a reference for filling the sheet out, or making an unlikely improvised attack or whatever. The intent was that you'd copy the relevant attack bonus or DC next to the relevant ability, so you don't need to look outside of that line when deciding your action.</p><p></p><p>For Cost/Frequency, I figured most entries are going to be either exertion or spell point costs, probably 1e or 2s, or a recharge value like 1/SR for short rest, 1/LR for long rest or level reference for a spell slot, like 1st, 2nd, 3rd.</p><p></p><p>What sort of space do you think is valuable there? I was thinking things like Bardic Inspiration, Rages, and so on would fit there. Do you need more rows for additional abilities, or more space to record the titles? I've found a lot of abilities are once per short rest or once per long rest abilities, and those can just be entered as actions or bonus actions unto themselves.</p><p></p><p>Generally I've found cantrips/weapon attacks are just references for use with other abilities. Probably "Attack" should be entered as an action, recording extra attacks as they come up. I figured page 2 was probably enough up to about level 5ish, and after that you may end up with more actions than you can handle.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8761719, member: 6690965"] I was planning to put the proficiency bonus and expertise die value directly there, so you don't have to reference any other part of the sheet. Could definitely mess with the box sizes. Yeah, I've noticed new players routinely end up looking at the save number when trying to get their attribute information. I opted to remove them entirely from the skill check loop and move them closer to the "defenses" area, to make it clear you're checking them in reaction to something happening to you. Generally you only need either a to-hit number or a DC number, I figured you'd put that value in the box, and cross off the irrelevant indicator. The short blank is to indicate the save type with an abbreviation, like Str, Con, Cha, etc. I wanted to avoid sending you to another line on the sheet when you're making a decision, so I put the attack bonuses/DC box in as a reference for filling the sheet out, or making an unlikely improvised attack or whatever. The intent was that you'd copy the relevant attack bonus or DC next to the relevant ability, so you don't need to look outside of that line when deciding your action. For Cost/Frequency, I figured most entries are going to be either exertion or spell point costs, probably 1e or 2s, or a recharge value like 1/SR for short rest, 1/LR for long rest or level reference for a spell slot, like 1st, 2nd, 3rd. What sort of space do you think is valuable there? I was thinking things like Bardic Inspiration, Rages, and so on would fit there. Do you need more rows for additional abilities, or more space to record the titles? I've found a lot of abilities are once per short rest or once per long rest abilities, and those can just be entered as actions or bonus actions unto themselves. Generally I've found cantrips/weapon attacks are just references for use with other abilities. Probably "Attack" should be entered as an action, recording extra attacks as they come up. I figured page 2 was probably enough up to about level 5ish, and after that you may end up with more actions than you can handle. [/QUOTE]
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