Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A5e Psionics with the Psi Dice (Project for potential release, A5e, somewhat 5e compatible)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8769055" data-attributes="member: 6796468"><p>So hey! Yeah. Looking at doing a Psi-Dice based psionic release for my first solo-published work. Wanted to talk about it and the other writers I'm currently working with and ENPublishing aren't involved in it, so I'm torn on how to solicit feedback. Figured I'd come to y'all.</p><p></p><p>I sort of posted about this months ago with the initial idea of powers as a suite of different options in the form of an always available "cantrip form" with augmented boosts that have associated costs. I think I've got that class and the powers fully hammered out at this point (Though I still need to flesh out the <em>Psionic Constructs</em> and <em>Planeswalking</em> powers)</p><p></p><p>Right now I'm working on the Psionic Archetypes for the different classes. Specifically:</p><p></p><p>Adept/Monk: Mind's Eye</p><p>Bard: Wilder</p><p>Fighter: Psi Knight</p><p>Marshal (A5e Only): Mentalist Mastermind</p><p>Rogue: Soul Knife</p><p>Sorcerer: Wild Talent</p><p>Warlock: Grand Design</p><p></p><p>Right now I've got the Adept, Fighter, Marshal and Rogue each picking up a reservoir of Psi Dice (d6s). They start off with 2, I'm thinking they should all get 4-5 in total as they recharge only on a long rest. You lose them by rolling a 1 or 2 on the d6 (33% chance) and regain a lost die if you roll a 6 (16.5% chance).</p><p></p><p>The Adept can augment Focus Features (what you spend Ki on for 5e), the Fighter augments Maneuvers, the Marshal augments other people's focus features, maneuvers, or saving throws but not their own, and the Rogue augments their Sneak Attack by sacrificing damage to inflict status effects like Blind, Deafened, Frightened, and Rattled (No reactions) for a number of rounds equal to the Psi Dice value.</p><p></p><p>So, on average, you get 2 uses of +1d6 damage (for Adepts, Fighters, and Marshals) per Psi Dice. Psi Dice are all recovered at the end of a long rest, or at the end of a short rest you can expend HD to recover Psi Dice at a rate of 1 to 1.</p><p></p><p>So a Battlemaster Fighter gets 4d8 per short or long rest, where one of these archetypes gains -about- 5 uses per long rest with the option of buying more (Around 7-8 additional uses for the day if they use all 3 of their HD)... but could wind up on a lucky streak and get 8 or even 10 between short rests. Or an unlucky streak and only get 2.</p><p></p><p>To me that -feels- like it should be fairly comparable while still being unique and interesting in comparison while also holding to the Psi Dice "use format" for the Esper itself. It also means that a Psionic Fighter who multiclasses into Esper gets to use Psi Dice from each source interchangeably because their relative usefulness is about the same and their recovery method is identical.</p><p></p><p>Though I should also note that these archetypes also gain other ways to use Psi Dice. The Adept, for example, can expend a Psi Dice as if it rolled a 1 to immediately end a loss of control effect. While a Rogue who gets hit with a Sneak Attack type ability or a Critical Hit can expend a Psi Dice to turn it into a regular hit with no conditional damage.</p><p></p><p>Does 4-5 seem about right for the upper end on Psi Dice? Or should I aim for a higher or lower number?</p><p></p><p>(Edit) While not all the archetypes are compatible, as they grant access to the Awakened Mind combat tradition for example, the Esper itself is 5e compatible, and so are the monsters I'm working on to go with it.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8769055, member: 6796468"] So hey! Yeah. Looking at doing a Psi-Dice based psionic release for my first solo-published work. Wanted to talk about it and the other writers I'm currently working with and ENPublishing aren't involved in it, so I'm torn on how to solicit feedback. Figured I'd come to y'all. I sort of posted about this months ago with the initial idea of powers as a suite of different options in the form of an always available "cantrip form" with augmented boosts that have associated costs. I think I've got that class and the powers fully hammered out at this point (Though I still need to flesh out the [I]Psionic Constructs[/I] and [I]Planeswalking[/I] powers) Right now I'm working on the Psionic Archetypes for the different classes. Specifically: Adept/Monk: Mind's Eye Bard: Wilder Fighter: Psi Knight Marshal (A5e Only): Mentalist Mastermind Rogue: Soul Knife Sorcerer: Wild Talent Warlock: Grand Design Right now I've got the Adept, Fighter, Marshal and Rogue each picking up a reservoir of Psi Dice (d6s). They start off with 2, I'm thinking they should all get 4-5 in total as they recharge only on a long rest. You lose them by rolling a 1 or 2 on the d6 (33% chance) and regain a lost die if you roll a 6 (16.5% chance). The Adept can augment Focus Features (what you spend Ki on for 5e), the Fighter augments Maneuvers, the Marshal augments other people's focus features, maneuvers, or saving throws but not their own, and the Rogue augments their Sneak Attack by sacrificing damage to inflict status effects like Blind, Deafened, Frightened, and Rattled (No reactions) for a number of rounds equal to the Psi Dice value. So, on average, you get 2 uses of +1d6 damage (for Adepts, Fighters, and Marshals) per Psi Dice. Psi Dice are all recovered at the end of a long rest, or at the end of a short rest you can expend HD to recover Psi Dice at a rate of 1 to 1. So a Battlemaster Fighter gets 4d8 per short or long rest, where one of these archetypes gains -about- 5 uses per long rest with the option of buying more (Around 7-8 additional uses for the day if they use all 3 of their HD)... but could wind up on a lucky streak and get 8 or even 10 between short rests. Or an unlucky streak and only get 2. To me that -feels- like it should be fairly comparable while still being unique and interesting in comparison while also holding to the Psi Dice "use format" for the Esper itself. It also means that a Psionic Fighter who multiclasses into Esper gets to use Psi Dice from each source interchangeably because their relative usefulness is about the same and their recovery method is identical. Though I should also note that these archetypes also gain other ways to use Psi Dice. The Adept, for example, can expend a Psi Dice as if it rolled a 1 to immediately end a loss of control effect. While a Rogue who gets hit with a Sneak Attack type ability or a Critical Hit can expend a Psi Dice to turn it into a regular hit with no conditional damage. Does 4-5 seem about right for the upper end on Psi Dice? Or should I aim for a higher or lower number? (Edit) While not all the archetypes are compatible, as they grant access to the Awakened Mind combat tradition for example, the Esper itself is 5e compatible, and so are the monsters I'm working on to go with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A5e Psionics with the Psi Dice (Project for potential release, A5e, somewhat 5e compatible)
Top