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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A5E Warlock Rules Discussion - Eldritch Grasp + Synergies
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<blockquote data-quote="Tessarael" data-source="post: 9780435" data-attributes="member: 12909"><p>First you fire your Eldritch Blast, and then you can attempt to grapple with Eldritch Grasp one target that was affected by your Eldritch Blast. There's nothing specific in the LUA5E wording that says the creature has to make multiple saves vs. grapple on the same turn if it was hit by multiple Eldritch Rays for example - I don't think I would allow this as DM as it slows down play to much otherwise - just the one save per turn vs. the grapple.</p><p></p><p>Note that the Warlock is spending an Eldritch Invocation for the Eldritch Grasp capability. Yes, it is good, but it is a 7th level Warlock power. As others have noted, it is not over-powered at that character level.</p><p></p><p>If you are struggling with enemies escaping the grapple, I would suggest the house rule to allow one grapple escape attempt per attack for both enemies with multi-attack, and for PCs with the extra attack action. That way, if the enemy escapes on the first attempt on their turn, they could then move, and fire off their remaining attacks (assuming their multi-attack involved 2+ attacks). I do find that grappling can be a bit too much of a nerf otherwise.</p><p></p><p>It is also worth comparing Eldritch Grasp to the Eldritch Bind invocation that can also be selected at Warlock level 7. That paralyzes the target for 1 minute if it fails a Constitution save, after having been hit by your Eldritch Whip, and it can repeat the save at the end of each turn. Eldritch Bind can be used once per short rest, and after spending 5 spell points, so it can be used quite often. And paralysis is much nastier than just being grappled.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9780435, member: 12909"] First you fire your Eldritch Blast, and then you can attempt to grapple with Eldritch Grasp one target that was affected by your Eldritch Blast. There's nothing specific in the LUA5E wording that says the creature has to make multiple saves vs. grapple on the same turn if it was hit by multiple Eldritch Rays for example - I don't think I would allow this as DM as it slows down play to much otherwise - just the one save per turn vs. the grapple. Note that the Warlock is spending an Eldritch Invocation for the Eldritch Grasp capability. Yes, it is good, but it is a 7th level Warlock power. As others have noted, it is not over-powered at that character level. If you are struggling with enemies escaping the grapple, I would suggest the house rule to allow one grapple escape attempt per attack for both enemies with multi-attack, and for PCs with the extra attack action. That way, if the enemy escapes on the first attempt on their turn, they could then move, and fire off their remaining attacks (assuming their multi-attack involved 2+ attacks). I do find that grappling can be a bit too much of a nerf otherwise. It is also worth comparing Eldritch Grasp to the Eldritch Bind invocation that can also be selected at Warlock level 7. That paralyzes the target for 1 minute if it fails a Constitution save, after having been hit by your Eldritch Whip, and it can repeat the save at the end of each turn. Eldritch Bind can be used once per short rest, and after spending 5 spell points, so it can be used quite often. And paralysis is much nastier than just being grappled. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A5E Warlock Rules Discussion - Eldritch Grasp + Synergies
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