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Aarakocra in combat and a question about passive perception
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<blockquote data-quote="cooperjer" data-source="post: 6986653" data-attributes="member: 6862150"><p>Defcon 1 and iserith both have very good points. With regards to monsters hiding I like to consider that the monsters may have setup a hiding spot and spent some time making sure they are not easily seen. If they have a buddy who can talk with them (most goblinoids and humanoids would) then they get assistance on hiding. The net result is I use the passive stealth with advantage for humanoid monsters that work in teams. This works out to be a little more challenging for PCs that do not specialize in finding things. </p><p></p><p>For the PC that does specialize in finding things I like to think of them as a Sherlock Holms type character, in that, the character has an eye for detail that is astonishing. They'll be able to notice that something is odd about a section of wall where a hidden door is located. Depending on their Intelligence (Investigation), they may not be able to figure out how to open that section of wall to get through the hidden door. In a similar manner, this perceptive character may be able to notice the small holes along the outside of a treasure chest and the residue near those holes. It's clearly a trapped chest. They may not be able to disable the trap though. Other similar changes put more value on the Intelligence score and can force some team work in the group.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 6986653, member: 6862150"] Defcon 1 and iserith both have very good points. With regards to monsters hiding I like to consider that the monsters may have setup a hiding spot and spent some time making sure they are not easily seen. If they have a buddy who can talk with them (most goblinoids and humanoids would) then they get assistance on hiding. The net result is I use the passive stealth with advantage for humanoid monsters that work in teams. This works out to be a little more challenging for PCs that do not specialize in finding things. For the PC that does specialize in finding things I like to think of them as a Sherlock Holms type character, in that, the character has an eye for detail that is astonishing. They'll be able to notice that something is odd about a section of wall where a hidden door is located. Depending on their Intelligence (Investigation), they may not be able to figure out how to open that section of wall to get through the hidden door. In a similar manner, this perceptive character may be able to notice the small holes along the outside of a treasure chest and the residue near those holes. It's clearly a trapped chest. They may not be able to disable the trap though. Other similar changes put more value on the Intelligence score and can force some team work in the group. [/QUOTE]
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