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<blockquote data-quote="BOZ" data-source="post: 439405" data-attributes="member: 1241"><p><strong>VAMPIRIC WOLF</strong></p><p></p><p><strong>VAMPIRIC WOLF</strong></p><p>Small Undead</p><p>Hit Dice: 6d12 (39 hp)</p><p>Initiative: +8 (Dex, Improved Initiative)</p><p>Speed: 60 ft</p><p>AC: 18 (+1 size, +4 Dex, +3 natural)</p><p>Attacks: Bite +7 melee</p><p>Damage: Bite 3d4+6 and fall</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Cause fall, improved grab</p><p>Special Qualities: Undead, vampiric regeneration, damage reduction 15/silver, scent</p><p>Saves: Fort +2, Ref +6, Will +7</p><p>Abilities: Str 18, Dex 19, Con ---, Int 6, Wis 14, Cha 10</p><p>Skills: Hide +6, Jump +8, Listen +12, Move Silently +8, Spot +10, Wilderness Lore +6 *</p><p>Feats: Alertness, Improved Initiative</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Pack (3-18)</p><p>Challenge Rating: 6</p><p>Treasure: None</p><p>Alignment: Always evil (as creator)</p><p>Advancement: 7-12 HD (Small); 13-18 HD (Medium-Size)</p><p></p><p>Vampiric wolves are the result of foul ceremonies used by evil clerics on normal wolf pups. These undead wolves are always black from head to toe, with feral eyes that glow a dark orange. When they have fed on blood within the last 12 hours, their eyes glow a deep red instead. Vampiric wolves are small than most wolves (2 – 3 1/2 feet overall), their growth stunted as a result of the process that created them.</p><p> Vampiric wolves treat the cleric that created them as the leader of their pack, and he has complete control over them. Any other being or create that attempts to command them will be attacked unless allowed to live by the cleric. The wolves can understand short, simple phrases, and will do their best to follow the commands even when left alone for long periods. The cleric must be careful never to show weakness in front of the pack, as they may turn on him and run free. Vampiric wolves are often used by the cleric as guards for treasure, or concealed portals.</p><p></p><p>COMBAT</p><p>Vampiric wolves hunt in the same manner as a pack of normal wolves. If a wolf is able to trap its victim on the ground, it will try to bite and grasp the victim’s arm to prevent him from using a weapon. When a victim is helpless and dying, the members of the pack will close in and drink the victim’s spilled blood. These wolves are not restricted from moving about in daylight, but normally chose not to do so.</p><p> Cause Fall (Ex): When a vampiric wolf successfully bites a running or standing victim, she must succeed at a Reflex save (DC 17) or fall prone to the ground.</p><p> Improved Grab (Ex): To use this ability, the dread wolf must hit with a bite attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.</p><p> Undead: Immune to mind-influencing effects, poison, sleep, paralysis, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p> Vampiric Regeneration (Su): Vampiric wolves heal quickly by drinking the blood of their victims. For each hit point of damage a vampiric wolf does with its bite attack, it regains 1 hit point.</p><p> Light Sensitivity (Ex): Vampiric wolves suffer a –2 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.</p><p> Skills: * Vampiric wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.</p><p></p><p></p><p>CREATING A VAMPIRIC WOLF</p><p> These wolves are transformed into undead by a corrupting ceremony performed by an evil priest of 9th level or higher. The cleric must capture 3-18 wolf pups that are close to being weaned, but have not yet tasted raw meat.</p><p> Once he has the proper pups, the cleric performs a ritual using magic that is essentially the opposite of an atonement spell. Every day for three months, he must hand-feed them food that contains either a few drops of human blood, or dust from a dead vampire that has had the bane spell cast upon it, or the pups will die. At the end of these three months, the pups are fully grown. To complete the ritual, the cleric must then slay the wolves with poison, and they will then arise as vampiric wolves. If they are not slain in this way at the proper time, they must each make a Will save (DC 18) or die; success results in the wolves living out the rest of their days as weak, but abnormally bloodthirsty, normal wolves.</p><p></p><p>The vampiric wolf first appeared in DRAGON Magazine #174 (“Cry Wolf!”, Tim Malto). It later appeared in Monstrous Compendium Annual One (1994).</p></blockquote><p></p>
[QUOTE="BOZ, post: 439405, member: 1241"] [b]VAMPIRIC WOLF[/b] [b]VAMPIRIC WOLF[/b] Small Undead Hit Dice: 6d12 (39 hp) Initiative: +8 (Dex, Improved Initiative) Speed: 60 ft AC: 18 (+1 size, +4 Dex, +3 natural) Attacks: Bite +7 melee Damage: Bite 3d4+6 and fall Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Cause fall, improved grab Special Qualities: Undead, vampiric regeneration, damage reduction 15/silver, scent Saves: Fort +2, Ref +6, Will +7 Abilities: Str 18, Dex 19, Con ---, Int 6, Wis 14, Cha 10 Skills: Hide +6, Jump +8, Listen +12, Move Silently +8, Spot +10, Wilderness Lore +6 * Feats: Alertness, Improved Initiative Climate/Terrain: Any land and underground Organization: Pack (3-18) Challenge Rating: 6 Treasure: None Alignment: Always evil (as creator) Advancement: 7-12 HD (Small); 13-18 HD (Medium-Size) Vampiric wolves are the result of foul ceremonies used by evil clerics on normal wolf pups. These undead wolves are always black from head to toe, with feral eyes that glow a dark orange. When they have fed on blood within the last 12 hours, their eyes glow a deep red instead. Vampiric wolves are small than most wolves (2 – 3 1/2 feet overall), their growth stunted as a result of the process that created them. Vampiric wolves treat the cleric that created them as the leader of their pack, and he has complete control over them. Any other being or create that attempts to command them will be attacked unless allowed to live by the cleric. The wolves can understand short, simple phrases, and will do their best to follow the commands even when left alone for long periods. The cleric must be careful never to show weakness in front of the pack, as they may turn on him and run free. Vampiric wolves are often used by the cleric as guards for treasure, or concealed portals. COMBAT Vampiric wolves hunt in the same manner as a pack of normal wolves. If a wolf is able to trap its victim on the ground, it will try to bite and grasp the victim’s arm to prevent him from using a weapon. When a victim is helpless and dying, the members of the pack will close in and drink the victim’s spilled blood. These wolves are not restricted from moving about in daylight, but normally chose not to do so. Cause Fall (Ex): When a vampiric wolf successfully bites a running or standing victim, she must succeed at a Reflex save (DC 17) or fall prone to the ground. Improved Grab (Ex): To use this ability, the dread wolf must hit with a bite attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Vampiric Regeneration (Su): Vampiric wolves heal quickly by drinking the blood of their victims. For each hit point of damage a vampiric wolf does with its bite attack, it regains 1 hit point. Light Sensitivity (Ex): Vampiric wolves suffer a –2 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. Skills: * Vampiric wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent. CREATING A VAMPIRIC WOLF These wolves are transformed into undead by a corrupting ceremony performed by an evil priest of 9th level or higher. The cleric must capture 3-18 wolf pups that are close to being weaned, but have not yet tasted raw meat. Once he has the proper pups, the cleric performs a ritual using magic that is essentially the opposite of an atonement spell. Every day for three months, he must hand-feed them food that contains either a few drops of human blood, or dust from a dead vampire that has had the bane spell cast upon it, or the pups will die. At the end of these three months, the pups are fully grown. To complete the ritual, the cleric must then slay the wolves with poison, and they will then arise as vampiric wolves. If they are not slain in this way at the proper time, they must each make a Will save (DC 18) or die; success results in the wolves living out the rest of their days as weak, but abnormally bloodthirsty, normal wolves. The vampiric wolf first appeared in DRAGON Magazine #174 (“Cry Wolf!”, Tim Malto). It later appeared in Monstrous Compendium Annual One (1994). [/QUOTE]
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