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Aartvb's Burning Sky
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<blockquote data-quote="aartvb" data-source="post: 9485961" data-attributes="member: 7035557"><p><em>Session 18 (24-8-2024): The sister-witches</em></p><p></p><p><u>January 31st</u></p><p>The session begins with a planning discussion. Having had enough of dealing with the rats, the group decides to inform the Lyceum leaders about the issue and move on to something more useful, such as fighting the dragon to open the travel route to the west, and obtaining the Torch of the Burning Sky.</p><p></p><p>After updating the Lyceum leader about the rat problem, they consider a few options for what to do next:</p><ul> <li data-xf-list-type="ul">Address the goblin issues in the swamp</li> <li data-xf-list-type="ul">Use diplomacy to deal with the Shalalesti blockade</li> <li data-xf-list-type="ul">Fight the dragon in the west</li> <li data-xf-list-type="ul">Ask Tiljann about the meaning of "Child of Trillith" from the Ragesian notes</li> </ul><p></p><p>Wyll and Anja make it clear they aren’t suited for diplomacy, and the group collectively forgets about Tiljann (again).</p><p></p><p>This leaves both of the remaining options pointing them west, with fighting the dragon being the primary objective.</p><p></p><p>When they arrive at the edge of the refugee camp, a man approaches, eager to sell them a boat to traverse the unpaved areas of the swamp. Anja haggles him down to 10 gold for a large canoe, and Wyll pays.</p><p></p><p>As they head into the swamp, they encounter a group of people who had abandoned their own canoes, so they have wasted their money on this boat.</p><p></p><p>Further into the swamp, they come across a small boat adorned with skulls and a singing woman, who is singing about how wonderful the water is to swim in. The group attempts to camouflage their canoe and drift past, but that plan completely fails.</p><p></p><p>Chaos ensues. After about 20 spells and 50 saving throws, their enemy wizard is dead, their cleric has vanished, their druid is vomiting, and the crocodile doesn't attack anymore.</p><p></p><p>The party ties up the druid and interrogates her. She reveals that she and her “sisters,” all named H’andrea, have been ambushing people from the area, executing some and kidnapping the rest to later cannibalize and sacrifice using a potion to gain magical powers.</p><p></p><p>Anja has been itching to slit the druid’s throat for hours but holds off until they can free the captives the witches had apparently taken.</p><p></p><p>When they reach the island, it turns out the druid had forgotten one last security measure: a wave of skeletons rushing at the group.</p><p></p><p>Anja unleashes a powerful explosion, nearly wiping out all the skeletons and complaining so loudly that Kruggli has to take a mental break.</p><p></p><p><code class="bbCodeInline">Personal note: in case you hadn't notices yet: after Kruggli died in session 2, he was brought back as a vampire. Hence for example the longer fangs, his missing heartbeat and his inability to swim. Anja - a cleric - used turn undead, which Kruggli really didn't like!</code></p><p></p><p>After opening some doors, they find a captive who seems oddly calm about the whole situation, a cauldron where something was being marinated (?), a bedroom with a cannibalized man, and a hut full of rotting food.</p><p></p><p>Once they assess the situation, Anja, overjoyed, finally slits the druid’s throat. Everyone then chooses a hut to rest in, and the group takes a long rest.</p><p></p><p><code class="bbCodeInline">Personal note: They also found Tidereaver's Tears, and brought one with them. However, they don't understand its significance yet, so it didn't end up in the notes 😁.</code></p><p>[ATTACH=full]383086[/ATTACH]</p><p>[ATTACH=full]383087[/ATTACH]</p></blockquote><p></p>
[QUOTE="aartvb, post: 9485961, member: 7035557"] [I]Session 18 (24-8-2024): The sister-witches[/I] [U]January 31st[/U] The session begins with a planning discussion. Having had enough of dealing with the rats, the group decides to inform the Lyceum leaders about the issue and move on to something more useful, such as fighting the dragon to open the travel route to the west, and obtaining the Torch of the Burning Sky. After updating the Lyceum leader about the rat problem, they consider a few options for what to do next: [LIST] [*]Address the goblin issues in the swamp [*]Use diplomacy to deal with the Shalalesti blockade [*]Fight the dragon in the west [*]Ask Tiljann about the meaning of "Child of Trillith" from the Ragesian notes [/LIST] Wyll and Anja make it clear they aren’t suited for diplomacy, and the group collectively forgets about Tiljann (again). This leaves both of the remaining options pointing them west, with fighting the dragon being the primary objective. When they arrive at the edge of the refugee camp, a man approaches, eager to sell them a boat to traverse the unpaved areas of the swamp. Anja haggles him down to 10 gold for a large canoe, and Wyll pays. As they head into the swamp, they encounter a group of people who had abandoned their own canoes, so they have wasted their money on this boat. Further into the swamp, they come across a small boat adorned with skulls and a singing woman, who is singing about how wonderful the water is to swim in. The group attempts to camouflage their canoe and drift past, but that plan completely fails. Chaos ensues. After about 20 spells and 50 saving throws, their enemy wizard is dead, their cleric has vanished, their druid is vomiting, and the crocodile doesn't attack anymore. The party ties up the druid and interrogates her. She reveals that she and her “sisters,” all named H’andrea, have been ambushing people from the area, executing some and kidnapping the rest to later cannibalize and sacrifice using a potion to gain magical powers. Anja has been itching to slit the druid’s throat for hours but holds off until they can free the captives the witches had apparently taken. When they reach the island, it turns out the druid had forgotten one last security measure: a wave of skeletons rushing at the group. Anja unleashes a powerful explosion, nearly wiping out all the skeletons and complaining so loudly that Kruggli has to take a mental break. [ICODE]Personal note: in case you hadn't notices yet: after Kruggli died in session 2, he was brought back as a vampire. Hence for example the longer fangs, his missing heartbeat and his inability to swim. Anja - a cleric - used turn undead, which Kruggli really didn't like![/ICODE] After opening some doors, they find a captive who seems oddly calm about the whole situation, a cauldron where something was being marinated (?), a bedroom with a cannibalized man, and a hut full of rotting food. Once they assess the situation, Anja, overjoyed, finally slits the druid’s throat. Everyone then chooses a hut to rest in, and the group takes a long rest. [ICODE]Personal note: They also found Tidereaver's Tears, and brought one with them. However, they don't understand its significance yet, so it didn't end up in the notes 😁.[/ICODE] [ATTACH type="full"]383086[/ATTACH] [ATTACH type="full"]383087[/ATTACH] [/QUOTE]
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