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Aartvb's Burning Sky
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<blockquote data-quote="aartvb" data-source="post: 9500994" data-attributes="member: 7035557"><p><em>Session 21 (19-10-2014): Into the Depths: Navigating Storms and Underwater Ruins</em></p><p></p><p>With the "compass feeling," the party made their way to the eye of the storm, where ruins were hard to see in the dark of night.</p><p></p><p>A brilliant plan was formulated: Wyll would scout the ruins ahead to check if immediate intervention was needed (i.e., could Anja and Kruggli sit and rest for an hour or not), completely forgetting that Wyll, of course, was completely blind in the dark, and a lit torch would instantly reveal his location.</p><p></p><p>The search for a short rest was abandoned, and the party decided together to investigate the gates further up.</p><p></p><p>Ruins, many gargoyles, made it feel like they were walking on a rooftop.</p><p></p><p>An entrance halfway along the shore, partly in the water, was spotted.</p><p></p><p>Brilliant plan no. 2: Since Kruggli can’t swim and Wyll and Anja are still blind, Kruggli goes on Wyll's shoulders to guide him while Wyll holds him above water and walks inside (with a STR of 8 during a severe sea storm). At the same time, Manadagr leads Anja inside using a rope, hoping they don’t both drown in heavy armor.</p><p></p><p>With incredible difficulty staying quiet, the party, of course, gets immediately spotted due to all the noise, and two fish creatures rush towards them.</p><p></p><p>Long story short: Manadagr starts landing solid sword attacks, the fish creatures attempt an Alien-style mouth-sucker attack (which fails), and grandma Anja smacks them hard with her walking stick.</p><p></p><p>Rooms nearby are searched: the south room has a skeleton with a locket, the north room appears infested with rats (they further ignored this room), the southwest room has a lever that people nearly pull right away, and the northwest room has a suspiciously perfect-looking chest with some coins on the table next to it.</p><p></p><p><code class="bbCodeInline">Note: Yeah, they KNEW it was a mimic. Decided to touch it anyways.</code></p><p></p><p>After a mimic fight, they proceed down the west hallway. Wyll, as the expendable worker, nearly gets skewered (now we know the purpose of the lever), and around the corner to the south is a prison with some skeletons, two of which are wearing a necklace.</p><p></p><p>Wyll grabs one of the necklaces, and 10-20 skeletons awaken and swarm toward us.</p><p></p><p>Anja rolls up her sleeves, activates her “angry grandma” aura, and stands at the corner, ready to turn every skeleton that comes her way to dust.</p><p></p><p><code class="bbCodeInline">Note: "angry grandma" aura = spirit guardians.</code></p><p></p><p>The battle is won after half an hour of mostly standing still (in shoulder-high water), after which the two chains, not even worth grabbing, are, of course, buried in the murky, sandy water under 500 pounds of bones.</p><p></p><p>Heading further south, the water reaches neck height (Kruggli now has to lie flat on his ice raft), where two angry fishmen jab at them with spears. Wyll and Manadagr take them down with Anja’s help and her angry grandma aura, while Kruggli, using the power of pure randomness, becomes invisible.</p><p></p><p>Underwater rooms turn out to be no more than small sleeping quarters and changing rooms/private toilets.</p><p></p><p>Doors lead further underwater, where Kruggli obviously cannot go, and Wyll and Anja are blind (no torches possible underwater).</p><p></p><p>Manadagr swims ahead with a rope to guide the rest.</p><p></p><p>Kruggli, still terrified of swimming, makes a one-person ice submarine for protection.</p><p></p><p>In the next room, they find a narrow tunnel that appears to lead (far) downwards.</p><p></p><p>Manadagr drops down first, accidentally dislodging a heavy rock that crashes down below (likely an alarm system).</p><p></p><p>At the end of the tunnel, they’re all suddenly flushed out, as the tunnel magically holds back the water at its end.</p><p></p><p>Somehow, everyone survives, though they’re all utterly exhausted, now in a completely isolated area, facing unknown enemies with unknown abilities who are now on high alert, with no allies, and little-to-no chance for rest or recovery.[ATTACH=full]385084[/ATTACH]</p></blockquote><p></p>
[QUOTE="aartvb, post: 9500994, member: 7035557"] [I]Session 21 (19-10-2014): Into the Depths: Navigating Storms and Underwater Ruins[/I] With the "compass feeling," the party made their way to the eye of the storm, where ruins were hard to see in the dark of night. A brilliant plan was formulated: Wyll would scout the ruins ahead to check if immediate intervention was needed (i.e., could Anja and Kruggli sit and rest for an hour or not), completely forgetting that Wyll, of course, was completely blind in the dark, and a lit torch would instantly reveal his location. The search for a short rest was abandoned, and the party decided together to investigate the gates further up. Ruins, many gargoyles, made it feel like they were walking on a rooftop. An entrance halfway along the shore, partly in the water, was spotted. Brilliant plan no. 2: Since Kruggli can’t swim and Wyll and Anja are still blind, Kruggli goes on Wyll's shoulders to guide him while Wyll holds him above water and walks inside (with a STR of 8 during a severe sea storm). At the same time, Manadagr leads Anja inside using a rope, hoping they don’t both drown in heavy armor. With incredible difficulty staying quiet, the party, of course, gets immediately spotted due to all the noise, and two fish creatures rush towards them. Long story short: Manadagr starts landing solid sword attacks, the fish creatures attempt an Alien-style mouth-sucker attack (which fails), and grandma Anja smacks them hard with her walking stick. Rooms nearby are searched: the south room has a skeleton with a locket, the north room appears infested with rats (they further ignored this room), the southwest room has a lever that people nearly pull right away, and the northwest room has a suspiciously perfect-looking chest with some coins on the table next to it. [ICODE]Note: Yeah, they KNEW it was a mimic. Decided to touch it anyways.[/ICODE] After a mimic fight, they proceed down the west hallway. Wyll, as the expendable worker, nearly gets skewered (now we know the purpose of the lever), and around the corner to the south is a prison with some skeletons, two of which are wearing a necklace. Wyll grabs one of the necklaces, and 10-20 skeletons awaken and swarm toward us. Anja rolls up her sleeves, activates her “angry grandma” aura, and stands at the corner, ready to turn every skeleton that comes her way to dust. [ICODE]Note: "angry grandma" aura = spirit guardians.[/ICODE] The battle is won after half an hour of mostly standing still (in shoulder-high water), after which the two chains, not even worth grabbing, are, of course, buried in the murky, sandy water under 500 pounds of bones. Heading further south, the water reaches neck height (Kruggli now has to lie flat on his ice raft), where two angry fishmen jab at them with spears. Wyll and Manadagr take them down with Anja’s help and her angry grandma aura, while Kruggli, using the power of pure randomness, becomes invisible. Underwater rooms turn out to be no more than small sleeping quarters and changing rooms/private toilets. Doors lead further underwater, where Kruggli obviously cannot go, and Wyll and Anja are blind (no torches possible underwater). Manadagr swims ahead with a rope to guide the rest. Kruggli, still terrified of swimming, makes a one-person ice submarine for protection. In the next room, they find a narrow tunnel that appears to lead (far) downwards. Manadagr drops down first, accidentally dislodging a heavy rock that crashes down below (likely an alarm system). At the end of the tunnel, they’re all suddenly flushed out, as the tunnel magically holds back the water at its end. Somehow, everyone survives, though they’re all utterly exhausted, now in a completely isolated area, facing unknown enemies with unknown abilities who are now on high alert, with no allies, and little-to-no chance for rest or recovery.[ATTACH type="full"]385084[/ATTACH] [/QUOTE]
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