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<blockquote data-quote="aartvb" data-source="post: 9522918" data-attributes="member: 7035557"><p><em>Session 39 (16-1-2024): Adventures in Cherage: Luck, Secrets, and Suspicions</em></p><p></p><p>Verzubak is sitting in the lounge where the group is also gathered, reading a book titled The Science of Luck Manipulations. BenD.E.R. strikes up a conversation with him and quickly reads two other books Verzubak has with him, copying all the contents to his hard drive at lightning speed. While the books lack scientific evidence, they provide numerous explanations appealing to the desires of people searching for good luck.</p><p></p><p>Aurelius is seated at the bar. In about 20 minutes, the train will arrive in Cherage, where it will remain for the night. It’s currently winter—cold, wet, and dark. </p><p></p><p>Malia informs everyone that this is the final stop for the day, that the station will be crowded, and that passengers should be careful with their belongings. </p><p></p><p>Background on Cherage: The city experienced riots in the past, resulting in a curfew. This means people cannot travel between districts at night. Hotels, theaters and more are available, and the train departs again the next morning at 7:30. </p><p></p><p>Upon arrival, it’s clear that several buildings in the city were burned down and have not been rebuilt. Industrial areas dominate the background, and remnants of the riots are visible everywhere. </p><p></p><p>After disembarking, the group notices an unfamiliar figure peeking around a corner before disappearing. Aurelius follows but finds nothing. </p><p></p><p>The Griento family quickly leaves after checking into the hotel, while other notable individuals remain. Elanor receives some papers from the staff and prepares to leave. Damavik approaches her, discovering that the papers are a travel permit for entry into a wealthy district. </p><p></p><p>Red (BenD.E.R.), Damavik (Ravarel), and Morgoth (Morthos) enjoy food and drinks, after which they head to The Silver Steampipe for more drinks around 7:00 PM. Meanwhile, Aurelius sits near Olivert Boone’s door, curious about his nighttime activities.</p><p></p><p>At 8:00 PM, Olivert’s door opens, and he heads downstairs. Aurelius follows as Olivert orders drinks for some women at the hotel bar. After some flirting, Olivert leaves, with Aurelius in pursuit. Olivert ends up in a cheap bar, and continues to flirt there. Asking around, Aurelius learns that Olivert calls himself an adventurer. Interestingly, Olivert always keeps one hand on his pocket, even when laughing or cheering, ensuring his pistol is never far from reach. </p><p></p><p>Damavik leaves a note with a bartender, asking if there’s a contact in Orithea for smuggling goods onto or off the train.</p><p></p><p>BenD.E.R. successfully gathers four university students for a bar crawl, joined by Damavik and Morgoth. </p><p></p><p>Around 9:00 PM, Verzubak suddenly raises a toast to adventure and to never waking up in the same bed twice. He then approaches Aurelius, and they enjoy a game of dice. Aurelius finds Verzubak entertaining and engages him in a lively discussion about his religion. </p><p></p><p>After leaving yet another bar, Damavik, Red, and Morgoth encounter the Griento family, who mention visiting the Archaeological Museum. Damata Griento highly recommends it, sparking Morgoth’s interest (notably, Xambria’s consciousness resides in Morthos’ mind, and she is very passionate about archaeology). Morgoth decides to visit the museum. </p><p></p><p>As the Grientos continue walking, Damavik and Red overhear drunk individuals slurring, “Oh look, it’s those Orcs,” along with other insults. After Dabo slaps one of them, she heads back to the hotel, followed by Levy (Red’s bird), Damata, Torro, and the mother. </p><p></p><p>Red and Damavik spot Verzubak in a fancy bar called L’wabe du Fonne and join him. After a game of Liar’s Dice, Verzubak proves to be likable but not yet that skilled at influencing luck. However, he doesn’t reveal any information useful to the group. </p><p></p><p>Meanwhile, Morgoth enjoys his time at the museum before returning to the hotel. The rest of the group eventually reunites there. </p><p></p><p>Later, they notice a man running down the street wearing only an open coat, being chased by four city guards. The man leaps unnaturally high between two train cars and hides. Bella pursues but fails to tackle him, and the man escapes. </p><p></p><p>The city guards explain that the man had been in the hotel, occupying the most expensive room, the Pink Room, which he wasn’t supposed to be in. The group warns the room’s rightful occupant: “If you don’t want an 'STD', don’t use the bathtub.” </p><p></p><p>Throughout the night, the four women stick with Red, accompanying him back to the hotel. At Damavik’s request, Red stays in the lobby, observing who enters, at what time, and whether they appear drunk or to have been partying. </p><p></p><p><u>501 A.O.V., Winter, day 12</u></p><p>At 12:30 AM, Bree arrives. She looks tired but sober and neatly dressed, indicating she likely wasn’t out partying. She heads straight upstairs, presumably to her room.</p></blockquote><p></p>
[QUOTE="aartvb, post: 9522918, member: 7035557"] [I]Session 39 (16-1-2024): Adventures in Cherage: Luck, Secrets, and Suspicions[/I] Verzubak is sitting in the lounge where the group is also gathered, reading a book titled The Science of Luck Manipulations. BenD.E.R. strikes up a conversation with him and quickly reads two other books Verzubak has with him, copying all the contents to his hard drive at lightning speed. While the books lack scientific evidence, they provide numerous explanations appealing to the desires of people searching for good luck. Aurelius is seated at the bar. In about 20 minutes, the train will arrive in Cherage, where it will remain for the night. It’s currently winter—cold, wet, and dark. Malia informs everyone that this is the final stop for the day, that the station will be crowded, and that passengers should be careful with their belongings. Background on Cherage: The city experienced riots in the past, resulting in a curfew. This means people cannot travel between districts at night. Hotels, theaters and more are available, and the train departs again the next morning at 7:30. Upon arrival, it’s clear that several buildings in the city were burned down and have not been rebuilt. Industrial areas dominate the background, and remnants of the riots are visible everywhere. After disembarking, the group notices an unfamiliar figure peeking around a corner before disappearing. Aurelius follows but finds nothing. The Griento family quickly leaves after checking into the hotel, while other notable individuals remain. Elanor receives some papers from the staff and prepares to leave. Damavik approaches her, discovering that the papers are a travel permit for entry into a wealthy district. Red (BenD.E.R.), Damavik (Ravarel), and Morgoth (Morthos) enjoy food and drinks, after which they head to The Silver Steampipe for more drinks around 7:00 PM. Meanwhile, Aurelius sits near Olivert Boone’s door, curious about his nighttime activities. At 8:00 PM, Olivert’s door opens, and he heads downstairs. Aurelius follows as Olivert orders drinks for some women at the hotel bar. After some flirting, Olivert leaves, with Aurelius in pursuit. Olivert ends up in a cheap bar, and continues to flirt there. Asking around, Aurelius learns that Olivert calls himself an adventurer. Interestingly, Olivert always keeps one hand on his pocket, even when laughing or cheering, ensuring his pistol is never far from reach. Damavik leaves a note with a bartender, asking if there’s a contact in Orithea for smuggling goods onto or off the train. BenD.E.R. successfully gathers four university students for a bar crawl, joined by Damavik and Morgoth. Around 9:00 PM, Verzubak suddenly raises a toast to adventure and to never waking up in the same bed twice. He then approaches Aurelius, and they enjoy a game of dice. Aurelius finds Verzubak entertaining and engages him in a lively discussion about his religion. After leaving yet another bar, Damavik, Red, and Morgoth encounter the Griento family, who mention visiting the Archaeological Museum. Damata Griento highly recommends it, sparking Morgoth’s interest (notably, Xambria’s consciousness resides in Morthos’ mind, and she is very passionate about archaeology). Morgoth decides to visit the museum. As the Grientos continue walking, Damavik and Red overhear drunk individuals slurring, “Oh look, it’s those Orcs,” along with other insults. After Dabo slaps one of them, she heads back to the hotel, followed by Levy (Red’s bird), Damata, Torro, and the mother. Red and Damavik spot Verzubak in a fancy bar called L’wabe du Fonne and join him. After a game of Liar’s Dice, Verzubak proves to be likable but not yet that skilled at influencing luck. However, he doesn’t reveal any information useful to the group. Meanwhile, Morgoth enjoys his time at the museum before returning to the hotel. The rest of the group eventually reunites there. Later, they notice a man running down the street wearing only an open coat, being chased by four city guards. The man leaps unnaturally high between two train cars and hides. Bella pursues but fails to tackle him, and the man escapes. The city guards explain that the man had been in the hotel, occupying the most expensive room, the Pink Room, which he wasn’t supposed to be in. The group warns the room’s rightful occupant: “If you don’t want an 'STD', don’t use the bathtub.” Throughout the night, the four women stick with Red, accompanying him back to the hotel. At Damavik’s request, Red stays in the lobby, observing who enters, at what time, and whether they appear drunk or to have been partying. [U]501 A.O.V., Winter, day 12[/U] At 12:30 AM, Bree arrives. She looks tired but sober and neatly dressed, indicating she likely wasn’t out partying. She heads straight upstairs, presumably to her room. [/QUOTE]
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