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Aasimar Commoner Proficiencies Question
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<blockquote data-quote="kirinke" data-source="post: 2793093" data-attributes="member: 15409"><p>Grrr. You're being stubborn. ( So am I. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>Look in the MM page 209.</p><p></p><p>Under the Aasimar Heading it says:</p><p>Aasimar 1st level warrior</p><p>Medium Outsider (Native)</p><p></p><p>Now. The native subtype is a special case. The Outsiders with this subtype are essentially native-born outsiders and have to gain their special abilities the way everyone else does. Through feats, skills and abilities gained from classes.</p><p></p><p>You really have to use common sense here. If you tried to put all of the stuff an Outsider has on an Aasimar, you'd have to make into an ECL +2 class. Now that's fine. If you want to play an ECL +2 race. Me personally, I prefer the Aasimar as written and that is going strictly by the write-up in the Monster Manual.</p><p></p><p>And while I'm no rules lawyer, that's how I read it and that's how the DM's whose games I play in read it. And you really aren't going to change my mind.</p><p></p><p>Now if you want to play it differently in your game, you can as long as the DM is agreeable. That's the wonderful thing about D&D 3.5. Customization.</p><p></p><p>Howsomever. I can't agree with your stance. Oh well. Some wars you can win, some you can't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>And from what I've read on the boards in some thread I forget where, the designers thought the Aasimars/Tieflings were about a .5 ECL, but they erred on the side of caution and put in to ECL +1. </p><p></p><p>Most DM's are going to probably put them at an ECL +2 if you add the full Outsider abilities to them.</p></blockquote><p></p>
[QUOTE="kirinke, post: 2793093, member: 15409"] Grrr. You're being stubborn. ( So am I. ;) ) Look in the MM page 209. Under the Aasimar Heading it says: Aasimar 1st level warrior Medium Outsider (Native) Now. The native subtype is a special case. The Outsiders with this subtype are essentially native-born outsiders and have to gain their special abilities the way everyone else does. Through feats, skills and abilities gained from classes. You really have to use common sense here. If you tried to put all of the stuff an Outsider has on an Aasimar, you'd have to make into an ECL +2 class. Now that's fine. If you want to play an ECL +2 race. Me personally, I prefer the Aasimar as written and that is going strictly by the write-up in the Monster Manual. And while I'm no rules lawyer, that's how I read it and that's how the DM's whose games I play in read it. And you really aren't going to change my mind. Now if you want to play it differently in your game, you can as long as the DM is agreeable. That's the wonderful thing about D&D 3.5. Customization. Howsomever. I can't agree with your stance. Oh well. Some wars you can win, some you can't. :cool: :lol: :p And from what I've read on the boards in some thread I forget where, the designers thought the Aasimars/Tieflings were about a .5 ECL, but they erred on the side of caution and put in to ECL +1. Most DM's are going to probably put them at an ECL +2 if you add the full Outsider abilities to them. [/QUOTE]
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