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Aasimar guide (uh, the angel guide for the race, not a guide to being an aasimar)
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<blockquote data-quote="Not a Hobbit" data-source="post: 7012520" data-attributes="member: 6836774"><p>Dear ENworlders:</p><p></p><p>So of course it would happen to this first time, insecure, and easily flustered DM that one of the players wants to play an Aasimar paladin. That's great, I like paladins and I like Aasimar. But...</p><p></p><p>One of the perks of the race is that she has a spiritual guide to help her along. So how exactly does a DM go about playing this NPC? The paladin is a paladin of Selune, so we figured that she received messages in her dreams (great). So far I've been pretty cryptic; she had a vision of the town where the campaign begins, and she has been advised to "follow the path to the end". </p><p></p><p>I want to be able to provide more, but I don't want her to feel as if she is being railroaded into doing what I (the DM) want her to do. How can I achieve this balance. I thought of the warlock's patrons, but they can be more deceiving, or even flat out dishonest, instead of true good as the angel guide would be.</p><p></p><p>Any guidance would be appreciated.</p><p></p><p>Thanks.</p><p></p><p>--Scott</p><p></p><p>PS-I would like to thank all who offered suggestions and advice on my overly complex political world. I did ask the players and they all seemed pretty okay with me just giving them information as we went along. They seem interested in learning more about what is going on. Hopefully that will continue.</p></blockquote><p></p>
[QUOTE="Not a Hobbit, post: 7012520, member: 6836774"] Dear ENworlders: So of course it would happen to this first time, insecure, and easily flustered DM that one of the players wants to play an Aasimar paladin. That's great, I like paladins and I like Aasimar. But... One of the perks of the race is that she has a spiritual guide to help her along. So how exactly does a DM go about playing this NPC? The paladin is a paladin of Selune, so we figured that she received messages in her dreams (great). So far I've been pretty cryptic; she had a vision of the town where the campaign begins, and she has been advised to "follow the path to the end". I want to be able to provide more, but I don't want her to feel as if she is being railroaded into doing what I (the DM) want her to do. How can I achieve this balance. I thought of the warlock's patrons, but they can be more deceiving, or even flat out dishonest, instead of true good as the angel guide would be. Any guidance would be appreciated. Thanks. --Scott PS-I would like to thank all who offered suggestions and advice on my overly complex political world. I did ask the players and they all seemed pretty okay with me just giving them information as we went along. They seem interested in learning more about what is going on. Hopefully that will continue. [/QUOTE]
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Community
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Aasimar guide (uh, the angel guide for the race, not a guide to being an aasimar)
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