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AASIMAR PROTECTOR PALADIN & THE TOMB OF ANNIHILATION CHARACTER HELP
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<blockquote data-quote="ZethTheRed" data-source="post: 7172589" data-attributes="member: 6803477"><p>I will be playing an Aasimar Protector Paladin in the upcoming Tomb of Annihilation adventure.</p><p>I will be playing in the Adventure League format at a local gaming store.</p><p>The campaign is expected to get the character from levels 1 to 11. </p><p>As far as mapping out my character, I am not concerned about levels 12 and above at this time. </p><p>My Paladin’s archetype will be Oath of the Ancients.</p><p>I will be taking at least 7 levels of Paladin (though I am not sure in what order if I multiclass.)</p><p>I will be taking Resilient (CONSTITUTION) as my 1st feat (ASI)</p><p>My character’s deity will be Lathander.</p><p>These are set in stone.</p><p></p><p>It’s my understanding this adventure will be set in the jungles of Chult with some Yuan-ti and undead running around. So, ideas for dealing with plants, poison and necrotic damage are most welcome! </p><p>I am also hoping to get some thoughts on what to do with <strong><em>the other 4 levels, another possible ASI/feat, spells, etc.</em></strong> and would enjoy seeing what everyone’s input is!</p><p>I will tailor my background story based on what the final character looks like at level 11.</p><p> </p><p> </p><p><strong><u>THINGS TO CONSIDER:</u></strong></p><p>I have considered taking a level or 2 in Cleric with the Nature Domain because it will provide me access to Shilleigh and the 2[SUP]nd[/SUP] level domain feature which allows me to control Beasts or Magical Plants (and since we are in a jungle I’m assuming there will be magical plants to overcome!).</p><p>Not positive what cantrips and spells to take. </p><p>I have also considered taking a level or 3 in Sorcerer.</p><p>This gives me access to the Shield spell and Metamagic options.</p><p>Again, not sure what other spells or what Metamagic options will be most useful. </p><p>Fighting style is up in the air. I can’t decide between dueling, protection and defense. </p><p>I like Protection but dislike that you have to be within 5’ to use it.</p><p>Paladin spells – other than Protection from Evil and Good and Protection from Poison, not sure what other will be most useful in this campaign.</p><p></p><p>ANY & ALL ASSISTANCE APPRECIATED!</p></blockquote><p></p>
[QUOTE="ZethTheRed, post: 7172589, member: 6803477"] I will be playing an Aasimar Protector Paladin in the upcoming Tomb of Annihilation adventure. I will be playing in the Adventure League format at a local gaming store. The campaign is expected to get the character from levels 1 to 11. As far as mapping out my character, I am not concerned about levels 12 and above at this time. My Paladin’s archetype will be Oath of the Ancients. I will be taking at least 7 levels of Paladin (though I am not sure in what order if I multiclass.) I will be taking Resilient (CONSTITUTION) as my 1st feat (ASI) My character’s deity will be Lathander. These are set in stone. It’s my understanding this adventure will be set in the jungles of Chult with some Yuan-ti and undead running around. So, ideas for dealing with plants, poison and necrotic damage are most welcome! I am also hoping to get some thoughts on what to do with [B][I]the other 4 levels, another possible ASI/feat, spells, etc.[/I][/B] and would enjoy seeing what everyone’s input is! I will tailor my background story based on what the final character looks like at level 11. [B][U]THINGS TO CONSIDER:[/U][/B] I have considered taking a level or 2 in Cleric with the Nature Domain because it will provide me access to Shilleigh and the 2[SUP]nd[/SUP] level domain feature which allows me to control Beasts or Magical Plants (and since we are in a jungle I’m assuming there will be magical plants to overcome!). Not positive what cantrips and spells to take. I have also considered taking a level or 3 in Sorcerer. This gives me access to the Shield spell and Metamagic options. Again, not sure what other spells or what Metamagic options will be most useful. Fighting style is up in the air. I can’t decide between dueling, protection and defense. I like Protection but dislike that you have to be within 5’ to use it. Paladin spells – other than Protection from Evil and Good and Protection from Poison, not sure what other will be most useful in this campaign. ANY & ALL ASSISTANCE APPRECIATED! [/QUOTE]
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