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Aasimar/Tiefling 1st Level Character
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<blockquote data-quote="Nonlethal Force" data-source="post: 2687514" data-attributes="member: 35788"><p>I swear you edited that and found a way for the forums to not show it. Cause I did not read that the first time through.</p><p></p><p>Totally my fault, not yours ...</p><p></p><p>And of course, I would say according to using the human as a frame of reference. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Just had to et that in. Seriously, though. If you ever want an LA to look pitiful, compare it to the halfling. Halfling's get a crapload of stuff. Granted, a halfling that is not a rogue won't be able to use half of it - and that is part of its balance. But if you want an LA race to look bad ... put it up next to a halfling.</p><p></p><p>LA traits vs:</p><p><strong>Ability mods </strong> (which self-balance so not really an issue)</p><p><strong>small:</strong> +1 attack and AC ... but must use smaller weapons. But in reality we know that at higher levels we shouldn't be getting most of our damage from the damage die - it comes from the magical enhancements and ability enhancements, right?</p><p><strong>Small Hide:</strong> +4 racial bonus on hide checks</p><p><strong>+2 Racial Bonuses:</strong> climb, jump, move silently, listen</p><p><strong>+1 Save bonuses:</strong> ALL saves</p><p><strong>Fear save:</strong> Additional +2 on saves vs fear effects</p><p><strong>Thrown Weapons:</strong> +1 attack with slings, daggers, etc...</p><p>And a <strong>bonus language </strong> ... which is really just icing on a very nice cake.</p><p></p><p>You have to admit ... even a 1st level human can't make that up with a bonus feat and 4 skillpoints. Now, they can put a dent in it over time with their skillpoints. But at level 1 ... not much compares to the set-up of a halfling rogue (or scout if using Complete).</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2687514, member: 35788"] I swear you edited that and found a way for the forums to not show it. Cause I did not read that the first time through. Totally my fault, not yours ... And of course, I would say according to using the human as a frame of reference. ;) Just had to et that in. Seriously, though. If you ever want an LA to look pitiful, compare it to the halfling. Halfling's get a crapload of stuff. Granted, a halfling that is not a rogue won't be able to use half of it - and that is part of its balance. But if you want an LA race to look bad ... put it up next to a halfling. LA traits vs: [B]Ability mods [/B] (which self-balance so not really an issue) [B]small:[/B] +1 attack and AC ... but must use smaller weapons. But in reality we know that at higher levels we shouldn't be getting most of our damage from the damage die - it comes from the magical enhancements and ability enhancements, right? [B]Small Hide:[/B] +4 racial bonus on hide checks [B]+2 Racial Bonuses:[/B] climb, jump, move silently, listen [B]+1 Save bonuses:[/B] ALL saves [B]Fear save:[/B] Additional +2 on saves vs fear effects [B]Thrown Weapons:[/B] +1 attack with slings, daggers, etc... And a [B]bonus language [/B] ... which is really just icing on a very nice cake. You have to admit ... even a 1st level human can't make that up with a bonus feat and 4 skillpoints. Now, they can put a dent in it over time with their skillpoints. But at level 1 ... not much compares to the set-up of a halfling rogue (or scout if using Complete). [/QUOTE]
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Aasimar/Tiefling 1st Level Character
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