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Aasimar too potent for Curse of Strahd?
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<blockquote data-quote="Mercule" data-source="post: 7028674" data-attributes="member: 5100"><p>This is going to be run as a stand-alone campaign (well, that's the plan, but it could change). The "starting" world is vague and implied.</p><p></p><p>One of the weaknesses that the group identified in LMoP/PotA was that there was very minimal group/character development -- players had a hard time remembering character names, even after 18 months of play. So, we're going to do a Session 0, tonight, to create characters that intentionally work together. I'm going to borrow some of the tricks from Fate on character building and pretty much replace the listed background traits (Bond, Flaw, etc.) with Aspects from Fate. The actual arrival to Ravenloft will be entirely narrative and "real" play will commence inside the borders of Barovia.</p><p></p><p>The restrictions on race really aren't strict restrictions. They're me acting as DM to help the players come up with characters that will work well together and give the best experience from the published adventure. If someone really gets it in their head that they want to play a yodeling dragonborn bard, I'll push back and explain why it's a bad idea, but it'll be the group's decision. OK. I might actually say "no" to that, but only because I can't see a scenario in which it plays out well and in the spirit of the adventure the entire group has agreed to and feel that it would only serve to disrupt the table.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7028674, member: 5100"] This is going to be run as a stand-alone campaign (well, that's the plan, but it could change). The "starting" world is vague and implied. One of the weaknesses that the group identified in LMoP/PotA was that there was very minimal group/character development -- players had a hard time remembering character names, even after 18 months of play. So, we're going to do a Session 0, tonight, to create characters that intentionally work together. I'm going to borrow some of the tricks from Fate on character building and pretty much replace the listed background traits (Bond, Flaw, etc.) with Aspects from Fate. The actual arrival to Ravenloft will be entirely narrative and "real" play will commence inside the borders of Barovia. The restrictions on race really aren't strict restrictions. They're me acting as DM to help the players come up with characters that will work well together and give the best experience from the published adventure. If someone really gets it in their head that they want to play a yodeling dragonborn bard, I'll push back and explain why it's a bad idea, but it'll be the group's decision. OK. I might actually say "no" to that, but only because I can't see a scenario in which it plays out well and in the spirit of the adventure the entire group has agreed to and feel that it would only serve to disrupt the table. [/QUOTE]
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