When the PCs refuse to pick up the quest hook, what do you do? Forcing it seems like a bad idea, but do you abandon your prepared storyline entirely?[/QUOTE ]
For the most part, yes. It's called taking the hint. But then I'm also not one of the DMs who's ever planned out & prepped entire storylines far in advance of what I'll need in the next few sessions. So me shelving an idea isn't that big a thing.
Do you circle back to it a few sessions later? [/QUOTE ]
Maybe. Depends on what the declined quest was, what's going on in the game, & if I think it'll be relevant or fun. Remember, the players sent me a very clear hint that they weren't interested in x by declining it in the first place. So pressing it will probably just be a waste of time.
QUOTE=Fauchard1520;7224719]And if you do decide to abandon the quest, when do the consequences for doing so start to feel punitive rather than a natural consequence of the game world?
I imagine it'd feel punitive if I had those consequences negatively affecting the fun of the game we're actually playing.
But see, that's completely under my control. And as such I don't have to waste time prepping/detailing/re-presenting things I know the group has said "No thanks" to.