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<blockquote data-quote="Nagol" data-source="post: 7225077" data-attributes="member: 23935"><p>Forcing it (as in making the players interact with it) is generally a bad idea. If something is introduced, I won't abandon it. By the time I introduce something, I have a basic idea of how the situation will play out if the PCs don't get involved. That way, the situation can evolve in a plausible way and may create new situations and afford the PCs new opportunities to react.</p><p></p><p>Consequences start to deal punitive rather than natural when the consequences are not obvious outgrowths of the original situation and/or don't come with forewarning. Compare the following two conversations: </p><p></p><p>"Ha! Since you failed to stop the lich rising, he's killed your fiancé and dog!" "Why? We never met and I offered no resistance to his rise?" "Because he's bad and you should have stopped him!!!" </p><p></p><p>"Ha! As you crest the hill, you see the town of Glinder is... gone: pulverized. Some small sections of lower wall stand upright, the largest is about 2 feet high. Corpses are strewn about as if dolls thrown by a giant. The body of your fiancé is among them." "Man I knew letting the lich-king march on Glinder was a bad idea. But no.. we had to go and run a 'quick' errand for your friend! Now look at the mess we're in!"</p></blockquote><p></p>
[QUOTE="Nagol, post: 7225077, member: 23935"] Forcing it (as in making the players interact with it) is generally a bad idea. If something is introduced, I won't abandon it. By the time I introduce something, I have a basic idea of how the situation will play out if the PCs don't get involved. That way, the situation can evolve in a plausible way and may create new situations and afford the PCs new opportunities to react. Consequences start to deal punitive rather than natural when the consequences are not obvious outgrowths of the original situation and/or don't come with forewarning. Compare the following two conversations: "Ha! Since you failed to stop the lich rising, he's killed your fiancé and dog!" "Why? We never met and I offered no resistance to his rise?" "Because he's bad and you should have stopped him!!!" "Ha! As you crest the hill, you see the town of Glinder is... gone: pulverized. Some small sections of lower wall stand upright, the largest is about 2 feet high. Corpses are strewn about as if dolls thrown by a giant. The body of your fiancé is among them." "Man I knew letting the lich-king march on Glinder was a bad idea. But no.. we had to go and run a 'quick' errand for your friend! Now look at the mess we're in!" [/QUOTE]
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